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- shader 1.1 or higher?
by eclipse150gt
- 6 Replies
- Last post
by riemerg
- everytime i hit f5 to build and debug my program it always gives me this error........"Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater." does anyone know how i can take care of that problem. I downloaded the DirectX SDK and all the other stuff but its still giving me that
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- RocketCommanderXNA Mouse Issue
by Rizzen
- 5 Replies
- Last post
by Drakhain
- I've successfully compiled the RocketCommanderXNA. However, when I run it I cannot click on any menu items. My mouse is moving around the screen but nothing I do allows it to work. I've looked at the source and it looks as if there are hot keys, but those do not work either. Also, whenever I attempt to debug and step through the code, it pukes on a renderTarget line and I can't debug in that fashi
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- Putting a Window on top of a DirectX fullscreen window?
by Mathieson
- 6 Replies
- Last post
by The ZMan
- I'm trying to paint on top of a running full screen DirectX app (seperate process), similar to how XFire In Game works. Is there a way I can do this Currently anything I do just either knocks out my applications Device (DeviceLost event) or causes the other application to minimize. If possible I'd like to be able to do it without obtaining a handle to the other application's Device object. Any id
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- Second map channel in ModelProcessor
by Derek Morris
- 4 Replies
- Last post
by Derek Morris
- I'm currently exporting some custom data in my own model processor.
I get the vertex position from the first channel in geometry.Vertices.Channels and the uv coordinates from the second channel.
I'm using the fbx file format saved out from MAX8. I want to export a second set of uv coordinates but can't seem to get them to come through. ie the number of geometry.Vertices.Channels is always tw
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- Reasonable amount of polygons?
by NotTaken
- 3 Replies
- Last post
by The ZMan
- Lets say I make a game with only two characters visisble.
Lets say I run the game on a graphics card that cost 200% 2 years ago.
How many polygons are roughly reasnoable to get high FPS on this graphics card
Would 800 polygons per character be alot or not
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- How to get XNA Game Studio for VS2005 Team Suite Edition????
by iamybj
- 14 Replies
- Last post
by wunda
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- Re-focusing XNA game window
by SouLDragooN
- 9 Replies
- Last post
by Kyle_W
- I am sure this is easy, but I am new to C# and having a hard time
re-focusing the XNA window to the front after my splash screen is done.... when the splash screen goes I
need someway to call something similar to this.focus....Help please =)..
Thanks.....
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- XNA suports animations?
by Viniciusgf
- 1 Replies
- Last post
by Jon Watte
- Hi,I am developing a simple game 3D in XNA for learning, but I don't know how to animate my character in the game...
How can I animate a .x or .fbx file in xna And which is the code to play an animation in XNA
thanks!!!
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- ContentManager setting parameters on custom effects in the Draw() method
by Fluxtah
- 5 Replies
- Last post
by Fluxtah
- Where is the best place to set effect parameters
An example below will best demonstrate the problem I am having, because I load the effect via the content manager, I have to set the effect parameters within the Render() method, because if I set them in the Update() method and many objects reference this effect then the last object that has the Update() method called on it will take precedence o
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- Buying Pre-made models for XNA
by ninghai
- 6 Replies
- Last post
by Kyle_W
- What is the best source to buy pre-made models for XNA Does anyone know of companies out there that will make custom models on demand
I would also like to know what the best meshing/modeling tool for XNA. We have been playing with Blender 3D.
I have tried incorporating pre-made models from turbosquid.com and not all of them work. The ones in .x and .fbx format work fine, but most of the tex
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- I could use a clearer explanation of 360 garbage collection and performance monitor
by Jamie Fristrom
- 8 Replies
- Last post
by Joel Martinez
- I bet others could, too. Are the numbers and timings in this article still accurate http://blogs.msdn.com/netcfteam/archive/2006/12/22/managed-code-performance-on-xbox-360-for-xna-part-2-gc-and-tools.aspx If I understand it, if my game has 100,000 live objects (a live object is any call to new a class that still has a pointer to it, right ), then I can expect a 15 msec hitch every time the GC is r
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- Cannot launch Lobbyable game (C++)
by m.shuhrat
- 0 Replies
- Last post
by m.shuhrat
- Hi,
I have this piece of code which is not running properly, basically I was trying to create a host session, the game launches fine but does not create host, instead says "Unable to join game". What am I doiing wrong
HRESULT RunProgram(){
HRESULT hr;
CoCreateInstance(CLSID_DirectPlay, NULL, CLSCTX_INPROC_SERVER, IID_IDirectPlay4A, (VOID**)&pDPLobby);
CoCreateInstance
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- A problem drawing lines with color
by a.d.m
- 2 Replies
- Last post
by a.d.m
- I'm working on a project where I do a lot of drawing with LineLists. I'm drawing from an array of VertexPositionColor format vertices with a BasicEffect, but no matter what color I set each vertex in the array to, they always draw as white if I don't change any of the BasicEffect defaults. If I change the DiffuseColor property of the BasicEffect, the lines will draw whatever color I set that to, b
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- Re-focusing XNA game window
by SouLDragooN
- 9 Replies
- Last post
by Kyle_W
- I am sure this is easy, but I am new to C# and having a hard time
re-focusing the XNA window to the front after my splash screen is done.... when the splash screen goes I
need someway to call something similar to this.focus....Help please =)..
Thanks.....
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- Getting Pixel Data from Texture2D Horizonatally
by xVxObliVioNxVx
- 3 Replies
- Last post
by xVxObliVioNxVx
- My game uses a collision detection method from the collision detection turitorial from Ziggyware.com. Basically it compares the pixel data of two spirtes to detect collision. This collision detection method has worked great with the exception of when I flip the image horizontally. And that's where my problem is.
The method gets all the pixel data from a texture and copies it into an array w
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- IntersectInformation in XNA
by Sagan
- 2 Replies
- Last post
by Derek Nedelman
- How can I get IntersectInformation in XNA I'm create a graphic engine with collision. I want detect collisions with walls. In directX 9.0 I can get IntersectInformation because Mesh class has the method Mesh.intersect. Then I can get a triangle. How can I do it in XNA thanks
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- XML usage on 360
by jwraith
- 9 Replies
- Last post
by nobodyman
- Okay, so a simple query. How to I use an XML file when when developing for the 360. I can do it fine in windows, but as of yet I am completly lost on how to load the file when on the 360.
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- UI Development with XNA?
by DFX1212
- 8 Replies
- Last post
by Gerix
- I'm interested in building a "windows" user interface into my XNA game, however, I'm not finding a whole lot of tutorials or code samples on how best to do this. I want to draw a sprite on the screen, say one that mimics a window, and allow the user to drag it around the screen and resize it when they are on the borders. I've got the dragging feature working by simply polling the mouse
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- Dx 101
by Siddarth_Msoft
- 3 Replies
- Last post
by ProfEclipse
- Wat new changes are made when the new version of direct x comes
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- Warm Up Contest Is Up
by Daniel Gary
- 14 Replies
- Last post
by XNA Rockstar
- Just letting everyone know that DreamBuildPlay's first warmup contest is live.
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- Private Network Functionality with XNA
by AtomicCreations
- 5 Replies
- Last post
by Jim Perry
- Hey guys, Does anyone know if there will be any networking API included with future released of XNA Im not looking for developing for Live! but for a custom client/server structure. Any insight would greatly be appreciated.
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- Cannot Display Graphics
by Pigyman
- 8 Replies
- Last post
by Cygon4
- When I tried the tutorial for 3D graphics, but whenever I run it, it tells me that "Both a valid vertex shader and pixel shader (or valid effect) must be set on the device before draw operations may be performed." Can anyone tell me what's going wrong
Also, with the 2D graphics tutorial, when I run the program it tells me that the following method is "Invalid:"
spritebat
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- porting from opengl.. need DX advice
by ben q
- 2 Replies
- Last post
by ben q
- I'm currently porting an opengl application (to dx9 ps_2.0) that is structured like the pseudo code below. My question is this; how would I define seperatable arrays of data like is commonly found in opengl Notice in the example that texture coordinates and color arrays are variable for each render pass. push/save hardware states
loop for I = all models
bind vertex array (position, normals,
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- Using standard gamepad on PC ?
by Gadfly
- 5 Replies
- Last post
by Jim Perry
- Still havent got my hands on an XBox - but what to buy a gamepad i can use for testing on my PC.
Can i use a standard gamepad for XNA development on PC or do i need to buy the specialized controller for windows
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- 2D Pixel Perfect Collision
by Spyrrho
- 10 Replies
- Last post
by parlance
- Anyone know of any good resources for learning how to do pixel perfect collision on sprites which takes rotation and scaling into account