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- Audio content
by walter_heyliger
- 4 Replies
- Last post
by walter_heyliger
- Hi everybody,
Can anyone tell me or suggest where can I get free music, music loops, and sounds for use in games
I'm currently writing my own XNA game, but, like a lot of programmers out there, my strength is in coding, I'm no good at producing or creating music or sounds.
Any suggestions would be greatly appreciated.
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- I'd like to have a game developed...but I need a partner.
by Anonymous X
- 14 Replies
- Last post
by Jim Perry
- I teach 1st grade. I have an idea for a simple 2D (Phonics) game...but I don't have any skills as a programmer.
I wanted to know if any programmers would be interested in a partnership
The game basically involves a little character running around the screen to pick up letters and form words.
The character would have to avoid certain obstacles on screen.
The game would
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- Direct3D
by Duke Nukem
- 2 Replies
- Last post
by The ZMan
- Whether it is possible to use DirectX on the panel
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- What does creators club include right now?
by Xefan
- 14 Replies
- Last post
by buster2000
- I'm a little puzzled about what the creators club actually includes, I've checked the FAQs and can't really find an answer. I have however managed to find the following: "The XNA Creators Club is available on Xbox LiveR
Marketplace for $49 (U.S.) for a four-month subscription, or $99 (U.S.)
for an annual subscription. Both subscriptions provide aspiring game
developers with access to thous
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- recieve values from sidewinder joystick
by YMaod
- 2 Replies
- Last post
by The ZMan
- Hi,
I have a sidewinder force feedback joystick which connects to the game port.
I would like do develop an application where I could read the joysticks X,Y position and the buttons pressed on the joystick.
Is there any existing c# project or example code that already does this
Best regards,
Yannick
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- Flash Movie in Full Screen Direct3D
by Nicky Chung
- 4 Replies
- Last post
by Nicky Chung
- In VS2005, i need to embed a SWF flash movie in a fullscreen Direct3D 9.0 based game. I have successfully added my swf(which was painful) and played the movie without problem. But, when I tried to switch the display from SWF flash move to Direct3D device. It failed! The followings illustrate the general flow of my problem:
1. load and display the SWF
2. user press space to start game (SWF ge
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- how do you rotate around world axis?
by 4B7
- 2 Replies
- Last post
by 4B7
- I am trying to implement a camera system. I have rotations around the camera's local axis' working and am trying to implement rotation around the world axis'. I can not seem to figure out how to do this I have searched everywhere I can think of (google, ugp, msdn, ...) and can not find any kind of examples on how to do this. Can anyone help
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- What's a Mesh?
by Big G
- 4 Replies
- Last post
by MashRinx
- Hey I'm new to XNA. Just got threw with watching those tutorial videos. It's a lot to take in. What's a Mesh And it's in a vector witch is like a container or variable right Thanks a lot.
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- Array of ID3DXMesh causes crash on draw with more than 2 elements
by parrottS
- 3 Replies
- Last post
by Bad Habit
- Hi, Bit of an odd one - I think the solution is probably quite simple but I can't see it so maybe need a few more pairs of eyes please! I've got an array of ID3DXMeshes, and for each one I do D3DXCreateMeshFVF, then fill the vertex and indexbuffers. I then go thru the array and draw them. If I have just one element in the array, all is well. It gets drawn and it's released ok on exit. If I ha
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- Can't deploy to Xbox 360 from GSE
by Gunston
- 14 Replies
- Last post
by Gunston
- All
Apologies but this is a repeat post from 31-Jan buried inside another thread that appears to have died.
I can't push code to my Xbox 360 from GSE. This issue has been reported by other people and their problems boil down to either having entered the 25-digit code incorrectly or, in one case, that their router didn't properly support UPnP.
I've regenerated, accepted and reconfigu
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- Rants on XNA 1.0
by qrli
- 14 Replies
- Last post
by qrli
- This is my first reaction when I installed and tried the 1.0 of XNA. To summarize my feeling: it's still 95% for XBox and no nearer to replace the old MDX 1.0. So I decided not to migrate from MDX to XNA though I want to do that very much. I feel like MDX 2 more; amen to MDX 2. The hardest issue for me is the content pipeline, which is very necessary, but the workflow is fixed and it assumes the c
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- Blurry trail on sprite movement
by Ton vd Pol
- 8 Replies
- Last post
by Ton vd Pol
- Hi all,
I read some posts about problems with AMD processors. I am not sure my issue is caused by that because I have a different processor from the ones I read the posts about.
The issue:
I have a simple ball sprite. I create a pong-like game. When the ball moves it produces a blurry trail behind it. Like you have with comets in space. The faster the sprite moves, the longer and more not
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- Remembering the storage device (Xbox)
by ThePatrickP
- 6 Replies
- Last post
by ThePatrickP
- Is there any way to 'remember' the storagedevice someone selected (on Xbox 360) So I won't have to ask everytime someone start the game Commercial games do it, but is it possible in XNA thanks in advance.
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- Rendering to a hidden buffer
by Martin Worrell
- 2 Replies
- Last post
by Martin Worrell
- I want to render to a hidden buffer in memory somewhere, then extract the image as a bitmap.
To ellaborate, I want to render a normal viewport on the screen, and also render the vision that each of my 'creatures' in the game can see so I'm going to need to do this simultaneously for all creatures from different angles. I'm using neural networks and machine vision.
I used to do this i
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- main menus for newbie
by grimdoomer
- 4 Replies
- Last post
by KIWIDOGGIE
- ok so i have just started C# and C++ and i seam to be catching on prety quickly. I have been able to get many custom modles to move with sound and effects. But today i wanted to start an entire game. so I was woundering how would i go about making a main menu/ I hae not been able to find any tutorials on it.
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- Using XNA for a University Project
by 2000MPH
- 9 Replies
- Last post
by 2000MPH
- Hey all, great community here with loads of great information. I have been considering using XNA for a while, just saving the money to buy a new graphics card for the moment. I'm doing a Game Development degree and have to choose a development framework to use for my next project. The two main choices I narrowed it down to are Quake III and XNA. I guess you would gravitate toward XNA but I notic
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- (search) 3d prog to create/edit *.x files directly
by gonzo883
- 10 Replies
- Last post
by BASmith
- Hy @ all.
I'm searching a 3d prog to create/edit *.x files directly, without all the exporting/importing issues.
The only one I knew is MeshX, are there any others
gonzo883.
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- Keeping game graphics the same size over different resolutions
by bryanedds
- 10 Replies
- Last post
by parlance
- I implemented a virtual pixel system in Buttermilk to try and keep all the graphics of a game the same size no matter what the preferred back buffer resolution was.
Unfortunately, due to accuracy problems with SpriteBatch.Draw's int-based coordinate parameters, cracks keep appearing between my tiles, and tiles sizes shrink / grow depending on how the float coordinate value of the tile translate
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- Looking for an example using a 2D back buffer
by nick5454
- 6 Replies
- Last post
by Jim Perry
- Does anyone know of an example that shows how to use a back buffer and flipping a 2D app
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- stand-alone xna installer for xbox 360
by Robert Lettan
- 3 Replies
- Last post
by aclysma
- Hey guys. It's probably easier asking here rather than waiting for technical support or such to respond. I'm having an issue with my xbox 360, mainly the fact that my ISP sucks and I can't download anything from live. As you can imagine this is a royal pain, given I can't play most of my games online that are updated regularly.. nor can I get anything new from marketplace which has me wondering wh
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- What does creators club include right now?
by Xefan
- 14 Replies
- Last post
by buster2000
- I'm a little puzzled about what the creators club actually includes, I've checked the FAQs and can't really find an answer. I have however managed to find the following: "The XNA Creators Club is available on Xbox LiveR
Marketplace for $49 (U.S.) for a four-month subscription, or $99 (U.S.)
for an annual subscription. Both subscriptions provide aspiring game
developers with access to thous
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- My first game on Xna
by gendai
- 8 Replies
- Last post
by gendai
- I made my first game(1946) with Xna. you can move your plane with mouse, canon is left mouse button new version! (0.1) http://s1.upload.sc/request/38ca5cf656f179755c9bd1d11dea24ae/owner changes; 1 new plane, 2 new sounds, fixed bullet bug. old download link; http://s1.upload.sc/request/f6db77a9f09b025ca438d0dca6855812/owner if anyone has a question please send here or genjurosei@gmail.com thanks
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- slowing FPS display with timers... how?
by sugrhigh
- 12 Replies
- Last post
by sugrhigh
- I'm new to timers,
never used them/needed them so how would i go about implementing this
What I need is a timer to display the FPS counter i have every second
or so...
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- problem of skinned mesh
by criquety
- 0 Replies
- Last post
by criquety
- HI,
I'm working on the skinned mesh principe. I have an articule arm, and I'd like to be able to move it. But I have a problem. All examples I found are based on objects which are already animated. But I don't want to create an animation for my arm, I need to be able to apply different rotations on bones in real time. I don't find how to do that. Do you have an idea
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- Tricky Question
by snez
- 5 Replies
- Last post
by BLANC Guillaume
- I have two objects namely
Object A which is Transparent
Object B which is also Transparent
Object B rotates around Object A around the Y axis, and the camera is somewhere on the XZ plane. Transparency is implemented with blending, and the objects are drawn in the sequence above.
Result : When Object B is in front of Object A, the scene is drawn normally. When it makes half a rotation a