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- Future of DirectX
by Esenthel
- 10 Replies
- Last post
by Jim Perry
- I'm starting to get worried about DirectX, because mostly it becomes deprecated, first there was DirectPlay, and now it is the same thing for DirectInput and DirectSound, I've recently read that they are becoming deprecated in favor of XACT and XInput. Could you tell me why is this happening What will become of DirectX in the future Will be there only Direct3D, or will it disappear either
I'd l
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- PIX, DX10 and Render to Texture
by supagu
- 7 Replies
- Last post
by winit maneewat
- Does PIX support DX10 properly i need to link dx9 libs to get pix support which makes me think its not. Secondly, pix does give me some information when i do a capture, how ever now that i've implemented some more render to texture goodness, pix doesnt capture a whole frame, it only captures till i unbind the first render texture, anything i can do do some how get it to capture a whole frame
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- Ortho-picking
by MeierLink
- 3 Replies
- Last post
by Canuck1
- How is picking in an orthogonal projection supposed to be done
The pick example from the sdk works only in PerspectiveFov projection, but not in Ortho projection. It seems to be all in the calculation of the pick-ray vector, but I can't find out how to set it :/
Tnx!
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- Collision Detection With Bezier Curves
by Fusion1224
- 14 Replies
- Last post
by Arek Bal
- Hi, I'm currently making a small 2D game in XNA Game Studio Express. It involves a player moving around a terrain and being able to collide with it. Nearly all the graphics and settings in my game are user generated so this allows for everything to be quite customisable. For collision detection the user specifies paths made of Bezier curves which are stored in a file. The game reads this file and
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- How to publish for Computers without XNA?
by multimolti
- 5 Replies
- Last post
by pjohnsen
- Hello! I've just written my first programme with XNA, and now I want to show it to my friends. When I klick on "publish" ("veroffentlichen" in the German version), I choose the saving folder, then CD/DVD, then "no Updates". The publishing properties are the following: "The application is offline available" "Application Files -> include all files, als
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- XNA project hard freezes XBOX360
by Adam Hines
- 9 Replies
- Last post
by Stephen Styrchak - MSFT
- A game I have been developing works perfectly fine on windows, however, causes my xbox to hard freeze (all controls stop responding and the device can only be shut off from the power button on the xbox itself), which in turn detaches the debugger. This seems to happen after an arbitrary amount of time, and thus leads me to perhaps memory issues. I haven't been able to find anyone else with a simil
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- Tiling textures
by r3n
- 1 Replies
- Last post
by r3n
- I have a .x mesh exported from 3ds (3D studio max). In 3ds, the texture for my floor is tiled, and looks nice and detailed. However, when I load this mesh into my DirectX application, the texture is tiled, but is stretched to the size of the face... so now it looks like gravel instead of carpet!
Can DirectX control how textures are tiled I cant seem to find anything. So far I have turned on Ani
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- Tell us about your website or game!
by David Weller - MSFT
- 14 Replies
- Last post
by ECHS BACHS
- As part of our effort to reach out to the XNA community, we would like to create a special community page on the XNA Developer Center that links to YOUR site or game.
Here's what you need to do, send me (David Weller) an email (click on my name link to the left of this post for the email address) telling me:
1) Your name
2) Your contact email
3) Your website or game
4) (Optionally)
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- PC project -> 360 (including Game Library)
by LittleSettler
- 14 Replies
- Last post
by waruwaru
- Hello,
I just wrote a little puzzle game (Windos Game Project) and now I want
to build the 360 version of it, but I have a little problem (probably
PEBKAC *g*)
I wrote a content-processor for instanced rendering (overriding
ModelProcessor) and implemented a new ContentItem called 'Font'. It
reads the *.fnt files from AngelCode Bitmapfont Converter. Because I
want to reuse this, I put i
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- membership? important!!
by darknemesis25
- 4 Replies
- Last post
by Glenn Wilson
- uhm, when u get a membership for 4 months on xbox , can u still play games when the membership runs out,, cuz if not, this whole thing is a waste and money. and.. when ur creating for the 360, can u preview or liek .. play.. ur games on windows b4 sending it over newb question , but i havent tried XNA yet
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- I need help displaying text in an XNA game
by DeadlyEvilRyu
- 4 Replies
- Last post
by DeadlyEvilRyu
- I need help displaying text in my game I have everything in the game (sprite movements, game rules, and other stuff like that). I just don't know how to go about displaying text I tried looking for tutorials, but they were kind of confusing.
Thanks in advance.
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- Multithreading in XNA
by Paul Burg
- 3 Replies
- Last post
by Joel Martinez
- Is there any way to implememt multi-threaded programming into a XNA based game As multi-core processors become more prevalent, the ability to take advantage of that would be rather useful. Does XNA implement multi-threaded design behind the scenes, a.k.a. in the fundamental way the Game class works
I was thinking that for my program, I have multiple GameComponent classes for which the updat
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- Multiuser games?
by jackline
- 14 Replies
- Last post
by Dodger_
- Just curious... but has anyone used XNA/C# to develop MOG's or even MMOG's
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- how to delete the threats?
by lifeamit
- 10 Replies
- Last post
by Shawn Hargreaves - MSFT
- please tell me that how to delete my threads (formerly threats)
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- XNA Architectu "push" vs. "pull" model
by Alexei Baskakov
- 10 Replies
- Last post
by Gerix
- Xna.Input.Keyboard has no events OnKeyUp and OnKeyDown, so I can't subscribe any object on this events using delegates. Is any reasons - why
I know that I can do this by myself (examine the keyboard state every Update and call those events), but it's an ideological/archetectural question: I don't want to "pull" keyboard every time, I need my objects to be "pushed" on a keybo
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- First-Person Shooter Game
by IWanna Be The Greatest Gamemak
- 2 Replies
- Last post
by Michael Ziggy Morton
- I have three question.
How do I make a first-person shooter camera.
How to make bullet particle effects.
How to make the person throw the grenade.
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- Clipping Layered Sprites (UI Related)
by Nick Darnell
- 14 Replies
- Last post
by Luhar
- You know how in a panel if a child button runs off the side of the panel, it gets clipped. Does anyone know how one might go about doing that with XNA Or how they do it in OpenGL/DirectX Are they doing something with the stencil buffer
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- How to get XNA Game Studio for VS2005 Team Suite Edition????
by iamybj
- 14 Replies
- Last post
by wunda
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- New XNA wargame : StrikeZone
by pitil
- 12 Replies
- Last post
by ShAdeVampirE
- Hello I am doing a wargame engine. You can see video here : http://pitil.blog.mongenie.com/ The engine will be open for every one ! Thank you
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- Shader states, etc? (HLSL effects not working right)
by Ben Vanik
- 14 Replies
- Last post
by Whorfin
- I'd like to call upon all the shader gurus here for some help :)
I've been experimenting with writing some of my own effects, meaning I'm a HLSL newbie, and have been using NVIDIA's FX Composer to do my work. After producing a cool (albeit simple) effect, I decided to try using it in my little model viewer. The problem is that the way it shows up through XNA is different than the way it shows u
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- 3rd Series of 3D XNA Tutorials finished: HLSL intro
by riemerg
- 6 Replies
- Last post
by riemerg
- Hi all-
This 3rd series of XNA Tutorials was already online this weekend, I checked once more to make sure all code on the site compiles without errors.
This 3rd series was written to be a introduction to HLSL, starting from zero, and consists of 18 chapters. The first chapter actually shows no code, it only positions HLSL in the big picture. For this series, I've chosen to cr
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- The Unofficial "Hooray I'm Done With my DBP Game" Thread
by Bill Reiss
- 14 Replies
- Last post
by Handkor
- When you get done with you game and sumbit it, crow about it here.
A little over 24 hours left until the deadline and I'm so amazed I'm done, so much better than college
Thanks to ZMan for his help, good luck all. I'll post the source code for my submission once the deadline hits.
Bill
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- What does creators club include right now?
by Xefan
- 14 Replies
- Last post
by buster2000
- I'm a little puzzled about what the creators club actually includes, I've checked the FAQs and can't really find an answer. I have however managed to find the following: "The XNA Creators Club is available on Xbox LiveR
Marketplace for $49 (U.S.) for a four-month subscription, or $99 (U.S.)
for an annual subscription. Both subscriptions provide aspiring game
developers with access to thous
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- Show off your website and/or game!
by David Weller - MSFT
- 9 Replies
- Last post
by FraForno
- As part of our effort to reach out to the XNA community, we would like to create a special community page on the XNA Developer Center that links to YOUR site, game, or blog.
Here's what you need to do, send me (David Weller) an email (click on my name link to the left of this post for the email address) telling me:
1) Your name
2) Your contact email
3) Your website or game (or blog)
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- Intermittent Audio Problem
by Nicolas L
- 3 Replies
- Last post
by Nicolas L
- Hi, I've been developping a game recently and I'm having major trouble sith sound. I am pretty much using the code from the XNA Framework audio sample. So I can't imagine what's wrong with that code.
The problem is that I'm getting intermittent clips being played. Some don't even play at all when I call the Sound.Play method, some play but stop before the end on the clip, sometimes they play fu