• Topics
    Replies
    Last post
  • Detecting device capabilities
    by Juan Carlos Ruiz Pacheco
    2 Replies
    Last post by JuanK_solocodigo
  • Directshow Text Overlay Filter with alpha
    by Gromlir
    2 Replies
    Last post by Damien Watkins - MSFT
  • Writing Text to the Screen
    by SoopahMan
    5 Replies
    Last post by waruwaru
  • Absolute beginners questions about XNA Game Studio Express
    by B. Chernick
    13 Replies
    Last post by B. Chernick
  • Converting Windows project to 360 project
    by Nick Winters
    6 Replies
    Last post by Nick Winters
  • MAP loader problems with index buffer and backfaces
    by DonaldM
    4 Replies
    Last post by DonaldM
  • XNA and VS2005
    by pipja
    2 Replies
    Last post by Jim Perry
  • Shader problem
    by Nic-Gun
    11 Replies
    Last post by NickMcCrea
  • invalid mesh reference?
    by EwanK
    4 Replies
    Last post by The ZMan
  • April fx compiler - Assertion failure!
    by AndrewM
    1 Replies
    Last post by AndrewM
  • How to detect WINDOW mode (FULLSCREEN or WINDOWED)
    by Pablo C&&#
    4 Replies
    Last post by Pablo César
  • I could use a clearer explanation of 360 garbage collection and performance monitor
    by Jamie Fristrom
    8 Replies
    Last post by Joel Martinez
  • How to change Model indexbuffer
    by NeTBaPb
    8 Replies
    Last post by NeTBaPb
  • Catch the Maximize
    by Sodan2
    3 Replies
    Last post by Sodan2
  • Why is Game not a singleton?
    by AndyL
    14 Replies
    Last post by AndyL
  • Needs steps to purchase Creator's Club memebership.
    by Eric Lindahl
    6 Replies
    Last post by Jim Perry
  • Point Sprites on XBOX 360 causes crash
    by Adam Hines
    8 Replies
    Last post by 71M
  • No news about XNA 2?
    by qrli
    13 Replies
    Last post by Jim Perry
  • [XNA] Number of AudioEngine instances
    by Joel Martinez
    1 Replies
    Last post by Joel Martinez
  • Using an array in a vertex shader
    by crondog
    4 Replies
    Last post by AOEA
  • Use of professional 3d Game Engines with XNA - Port
    by C.Etter
    3 Replies
    Last post by JLarkin
  • XNA Request
    by Michael Hansen
    3 Replies
    Last post by Michael Hansen
  • Post-Processing glow shader
    by a.d.m
    7 Replies
    Last post by jsedlak
  • Managed C# performance loss.
    by Martimus
    12 Replies
    Last post by Gerix
  • Developing simultaniously on the 360 and Windows
    by LaViMa
    2 Replies
    Last post by LaViMa