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- 3D presentation
by r3n
- 11 Replies
- Last post
by waruwaru
- Hi guys,
I really want to waw my client and write a window display for a real estate shop using C# and managed DirectX 3D. It will be a presentation running accross 4 screens.
I have a basic amount of experience working with meshes and textures, etc (I made a 3D space shooter around a year ago). But, I'm lacking ideas really of how to present pictures and info about
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- Dream Build Play Contest Question - Using languages other than C#
by soulmate75
- 14 Replies
- Last post
by r2d2-proton
- I've managed to use Chrome ( www.remobjects.com ) to create some small XNA demos that use the content from SpaceWars. The rules do not mention whether non C# langauges are allowed to enter the contest. Since there are several .NET 2.0 compatible compilers out there shouldn't this contest allow these entries as well as they can use both the Windows and XBox 360 XNA assemblies. Just to clarify, I ha
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- Free-moving camera?
by ricodued
- 12 Replies
- Last post
by ricodued
- How exactly would I go about implementing a free-moving camera I looked at the How To: Rotate and Move a Camera in the docs, but it doesn't seem to build for a 360 project. Any help or a point in the right direction
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- AccessViolationExcpetion
by slugonamission
- 8 Replies
- Last post
by slugonamission
- I have a really weird and annoying error appearing. Basically, I'm following the Hazy Mind engine tutorials for XNA, and I can't get post processing working correctly. I get this error occouring An unhandled exception of type 'System.AccessViolationException' occurred in Microsoft.Xna.Framework.dll Additional information: Attempted to read or write protected memory. This is often an indication tha
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- Dynamic CubeMap, How?
by 71M
- 6 Replies
- Last post
by BrianOsman
- Hi,
Is there a fast way to update the textures of a cube map
Currently I'm rendering out the six directions and calling TextureCube.SetData to copy the render target contents across. This isn't particularly nice but I haven't found any other way to over come this. The only other alternative I can think of is to completely scrap using TextureCubes and use a list of bog standard Texture2Ds and
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- Spacewar Starter Kit
by Joseph22
- 11 Replies
- Last post
by George Clingerman
- Hey , I just started using XNA Game Studio Express . When I load the Spacewar Starter Kit and press start to test the game there is only Xbox 360 functions , Is there any way I can play this using my PC keyboard or send this to my Xbox 360 .
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- Can I draw a bezier curve with XNA?
by sofakng
- 1 Replies
- Last post
by a.d.m
- I'd like to create a large 2D landscape/terrain sprite by using a Bezier curve.
It looks like the Curve would be perfect but from what I can tell it doesn't support Bezier curves (maybe I'm wrong )
So... how can I create a Bezier curve based on a random amount of points (optionally: how can I save this curve to a texture/sprite so I can later deform it, etc...)
Thanks!!
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- Vista allows What versions of DirectX?
by HighTower
- 14 Replies
- Last post
by David Weller - MSFT
- (split from http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=1221168 to make a new question)
It is interesting that you say that because I am testing a VB6 app that was working fine on XP and below but now fails on Vista when it tries to create a DirectX8 object, specifically
Set oDX = new DirectX8
throws Error 429, ActiveX failed to create component.
Running in XP SP2
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- Need help with calculating movement
by Aistina
- 4 Replies
- Last post
by Aistina
- Hi everyone, I'm making a simple top-down shooter using the XNA framework, kinda GTA style. Your character will look to where your mouse is, and you have to use the WASD keys to move. Now, the W and the S key work fine (move towards and away from the mouse, respectively), but I can't get A and D to work. The idea is that when you press and hold A the character will move around your mouse clockwise
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- Source Control for XNA Projects
by ericc59
- 5 Replies
- Last post
by Evan Kormos
- Previously, when we were using MDX 1.1 with C# we were able to use VS2k5 with a SourceSafe server on a machine running Windows Server 2k3. To my understanding, VC# Express does not integrate SourceSafe into the IDE like VS2k5 does. If that is incorrect please let me know. What options for version control do we have using VC# Express Thank you.
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- Loading levels
by Demonslayer
- 1 Replies
- Last post
by George Clingerman
- suppose if i have a level saved on pain.net, how do i transfer it to XNA
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- How to get XNA Game Studio for VS2005 Team Suite Edition????
by iamybj
- 14 Replies
- Last post
by wunda
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- Bounding Box/Sphere
by mattyw87
- 4 Replies
- Last post
by Fluxtah
- Hi,
I'm pretty new to this and I need to create a bounding box or sphere (i'm not sure which to use) for a few 2D images (which are small circles) and then check to see whether they intersect. I have absoulty no idea how to do this and all the webpages I have viewed have given long winded and complicated explanations!
The images are called whiteBall and redBall and I
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- Texture format (Surface format) incomprehension...
by da Vinci
- 5 Replies
- Last post
by da Vinci
- I initialize textures as following:
texture = new XNA. Texture2D (device, width, height, 0, ResourceUsage .None , SurfaceFormat .Color , ResourceManagementMode .Manual);
This is fine on NVIDIA GF6800 and GF7800, but it doesn't work on GF5600/5900 at all! AFAIK SurfaceFormat.Color is just ARGB, isn't it
texture = new XNA. Texture2D (device, width, height, 0, ResourceUsage
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- Adding XACT Marker events to wav files
by DJ Magneto
- 2 Replies
- Last post
by AnotherDayAnotherSegFault
- How do I add marker events to a wav file Could I do that in an audio editing program such as ACID In Acid, I know you can add markers to the tracks. Are these the same kind of markers that XACT recognizes.
DJ Magneto
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- Help with XNA
by madxna
- 1 Replies
- Last post
by Jim Perry
- Hi
http://www.newsxna.com
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- XBox 360 shader profile
by AndyL
- 5 Replies
- Last post
by Shawn Hargreaves - MSFT
- What are the best profiles to pre-compile shaders for on the XBox I was expecting something like xvs_3_0 and xps_3_0, but only seem to be able to use ps_3_0 and vs_3_0. Is this the best we can use
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- Question about changing default target drawing layer
by Imanol
- 8 Replies
- Last post
by areia
- Hi all again and thanks in advance ^^
My question is how can i change the target layer of my graphic card where the mesh (or whatever) is drawn.
Do i have to create a new GraphicsDevice or do i have just to modify it before each entity i want to draw (or something completely different)
How do i modify it if it's the case
How can i know which is the semantic for my chosen layer (in the
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- template in C#
by XNA Rockstar
- 1 Replies
- Last post
by Shawn Hargreaves - MSFT
- Were templates left out of C# I can't seem to get this code to work
template < class entity_type >
public class State
{
// code
}
Anyone know what I could do to fix this Or if it was left out (as grand master Wikipedia says it is), does anyone know of an alternative to get the similar functionality
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- Game Components - help!
by benson81
- 7 Replies
- Last post
by benson81
- Hello, I'm just starting out with XNA (and it's the first language I've tried that doesn't include the word basic...) but have found myself a bit stuck whilst trying to use GameComponents. I followed the rather excellent tutorial for creating a tile engine at XnaResources and now have a fully functioning game component that draws & controls my tile map to screen - my idea being to create a sim
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- Cannot get a list of Lobby aware applications (C#)
by m.shuhrat
- 9 Replies
- Last post
by m.shuhrat
- Good evening all,
I just cannot seem to get a list of Lobby aware applications registered on my system. I know there are two games that are listed on dxdiag's Network tab, and shown as Lobbyable applications. But when I execute:
Microsoft.DirectX.DirectPlay.Lobby.Client.GetLocalPrograms() and try to attach to a listbox, nothing happens. The array is empty. Any idea why
I have
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- PLEASE HELP! CANNOT RENDER TERRAIN AT Beginning Game Development Guide from Code4Fun
by RUNAGAMES
- 2 Replies
- Last post
by The ZMan
- THATS IT.
I run the example code from BattleTank 2005, and everything its ok, except the terrain, it is just dont being rendered.
I dont know what it is, there is no error, the screen appears with all others elements except the terrain.
Hope some one can help with this issue.
I'm using WinXP VS.NET Standar Edition DirectX SDK (December 2006) .NET framewok 2 and 3 installed C# Language
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- .. I did it Part2 Loading FBX file Vb.net TRIDEX .....
by Tridex
- 7 Replies
- Last post
by Luhar
- Hi,
They said it could not be none, well here it is for vb.net load and compiling a xnb file and displaying a model!!!!!!
Loading Xfile and Fbx file, they have really got some speed in XNA!!!
VB.NET code on my website:
http://www.tridexconsultants.co.uk/pages/downloads/XNA%20VB.NET.zip
Notes:
Microsoft please get this on dot net, if it is this easy to hack then please, please
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- Packaging assets
by Kea
- 13 Replies
- Last post
by Shawn Hargreaves - MSFT
- I haven't got into using XNA as of yet, however I very much like the idea to play my games on the Xbox360 (blah blah blah). I see that the XNA team has put large amounts of effort into some asset management in XNA, that includes the XACT audio cues for like "make it possible to change the sound triggered by some event without doing it in the programming". I'm fairly deep into the process of making
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- What is MultiSampleQuality
by bagjuice
- 4 Replies
- Last post
by Shawn Hargreaves - MSFT
- Hi, I'm curious as to what exactly MultiSampleQuality is. I understand how to set fsaa with MultiSampleType using a PreparingDeviceSettings Event Handler or just fiddling with the presentation parameters can calling Reset(). But to fulfill my curiousity, I was browsing the docs and saw little documentation on MultiSampleQuality. I understand I need to set the Type to NonMaskable to use the MultiSa