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- Hiding the minimize/maximize/close buttons
by Sushisource
- 3 Replies
- Last post
by Sushisource
- Hey everyone, I'm trying to figure out a quick and easy way to either hide the surrounding window of my XNA game entirely, or at least remove the buttons. I could do this the long way, by making an actual windows form and a graphics device and blah blah blah... But I wanted to know if there is a quicker way to do this. Thanks for any help.
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- Quake XNA update
by PerPixel
- 9 Replies
- Last post
by Johnnylightbulb
- Since the XNA 1.0 release I have been quite busy at first trying to run stuff on my XBOX360 and then doing the jump to a fully working port of Quake (best deathmatch ever!) So after 3 week of hard part time work on this I can now see something that look not too bad =) The lightmaps still have issues but I'm quite happy of the result so far. Before starting I had a good knowledge of C# but I my C/C
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- Help on some shader issues
by Lugaidster
- 6 Replies
- Last post
by Caele
- Well the real thing here is that I'm new to the programming pipeline so I kinda need some help on this. The thing is that I want to render primitives but with a custom texture format (CLUT, as in Color Look-Up Table, from the PSx anyone ). This textures instead of having a color have an index that goes to another 1D texture containing the actual color. Imagine this, you have a regular texture tha
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- Getting the Model width and height
by pspballer07
- 5 Replies
- Last post
by pspballer07
- How do you find out how long, wide, and deep a model is Like width would be the farthest right vertice subract the farthest left vertice. I need to know for collision
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- General Audio Disfunction
by dagfari
- 12 Replies
- Last post
by Pange
- After about 10-15 minutes of gameplay, the audio slowly begins to become more and more distorted and fractured sounding. Both the sound FX and BGM gradually become more choppy and grainy sounding while dragging down the overall performance of the game. Any ideas
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- Stuttering in D3D application
by magwo001
- 14 Replies
- Last post
by JeremyAtGosub
- Hello, we're experiencing stuttering in our D3D game. With stuttering, I mean that the game loop will generally take 20-30 milliseconds to complete, running smoothly at ~30 fps. But then, like once per second or so, the game loop will take like 150 milliseonds or more to complete. The stuttering happens on many different computers so I don't think it's a driver/hardware/setup problem, but rather s
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- Content Pipeline
by Alex-MyRpg
- 13 Replies
- Last post
by Alex-MyRpg
- Hi,
I haven't really used the Content Pipeline seriously yet but I've seen the official tutorials on it and understand them. Now, I'm thinking - what if I want to load a certain model/effect or anything else that the Content Pipeline supports - BUT I want to load it dynamically/at run-time, e.g. I have a certain filename that my code wants to use to load content, but I don't know it until runti
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- Blurry trail on sprite movement
by Ton vd Pol
- 8 Replies
- Last post
by Ton vd Pol
- Hi all,
I read some posts about problems with AMD processors. I am not sure my issue is caused by that because I have a different processor from the ones I read the posts about.
The issue:
I have a simple ball sprite. I create a pong-like game. When the ball moves it produces a blurry trail behind it. Like you have with comets in space. The faster the sprite moves, the longer and more not
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- Cross-platform development question
by da Vinci
- 6 Replies
- Last post
by Gregory English
- Hi guys!
I intend to make an application and deploy it on PC and XBOX. I want to know how do you want me to do it I see some ways:
I can copy my code in other directory and change references to Compact Framework. As a result I'll have two copies of my code. It's the worst alternative, isn't it
I can use only Compact Framework even on PC (if it's possible);
Something else What is t
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- Xbox 360 Hardware limits
by Veebs
- 2 Replies
- Last post
by Michael Klucher - MSFT
- Hi, I've been searching around for the answer to two questions but have had no luck. Firstly how much system memory can an Xbox360 XNA game actually use. I know the executable size is limited to 50Mb just like Arcade games, but with procedural techniques you could still use up lots of physical memory. Secondly how many cores are available on the xbox 360 for use to XNA developers. Are two cores po
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- Raytracing with DirectX
by c1t1z3n0
- 7 Replies
- Last post
by c1t1z3n0
- [original question from split thread http://forums.microsoft.com/MSDN/showpost.aspx postid=1274336&siteid=1 ]
As a sidenote, if you know, could you explain to me the relationship between Shader Model 3.0/4.0 and DirectX9/10. I've read the documentation, but am a little confused. If a motherboard supports DirectX 10, does it automatically have support for SM4.0, or can it be DX10 and s
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- XNA Course at my local community college
by flypp3r
- 2 Replies
- Last post
by flypp3r
- I just got a flyer in the mail about a non-credit course my local college (Miami Dade College) is offering. Its bout 4 saturdays, 3 hours each. $339.
Game Development: XNA Game Studio Express - $339.00
Pre Req - N/A
XNA is targeted at students and hobbyists for game development. XNA Game Studio lets developers target both Windows and Xbox 360. You will learn:Visual S
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- SFS 360 DEMO Download !!!
by ECHS BACHS
- 3 Replies
- Last post
by ECHS BACHS
- Download the ALPHA Test Demo for Simple Flight Simulator 360 ...
http://games.archor.com
... Click on "XBOX 360 Games" ... Screenshots available on the Site ...
- You can also Download it from the 360 Projects Section at ....
http://www.gameprojects.com
- Fly Your Helicopter around the Big City !
Notes:
- The Project is still in the Very Early Alpha Testing Phase and h
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- HLSL shader(s) using CPU instead of GPU
by INeedANap
- 1 Replies
- Last post
by Jack Hoxley
- I am using D3DXCreateEffect to create a vertex and pixel shader HLSL effect. The process I use to create and activate the effect is the same every time, I am only changing the pixel shader code, and here's what happens:
My program renders about 50 fps generally with CPU usage around 4% and when I do a trivial RGB to BGR color swap with the following shader, this usage remains:
PS_OUTPUT Rend
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- XNA sample code problem ?
by brian_tsim
- 2 Replies
- Last post
by Jim Perry
- Hi all,
i finded xna "XNA Onscreen Keyboard Component" sample in internet( http://www.xnaresources.com/pages.asp pageid=27 ). What does the iFontAsciiStart and iFontAsciiEnd mean in function WriteText () Please somebody help. Below is the function coding.
public void WriteText(SpriteBatch spriteBatch, string sTextOut, int x, int y, Color colorTint) { // Very simple te
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- cloud of dust like in battlefield 2 : mc
by Martin Schmidt
- 8 Replies
- Last post
by Michael Hansen
- does anybody know how the developers from battlefield 2 : modern combat did the cloud of dust effects did you know what i mean
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- world coordinates 2d tile map
by GMS0012
- 6 Replies
- Last post
by GMS0012
- hello all..
i have a little problem..
i usw a 40*40 tile map. visible is a area of 12*15.
everything is working very well.. also the scrolling...
how can i calculate the world coordinate of the map... i do it this way....
else if (_Spieler.Aktiv.ScreenPos.X < 150)
{
// Der Panzer wurde weiter nach unten rechts (Drehwinkel im 1. oder 2. Quadranten
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- A Question (Creators Club)
by YellowShadow
- 6 Replies
- Last post
by Jake_****
- I was wondering this. Since I have a cable connection (no router) directly to my computer, how would I connect my Xbox to my computer so I can use the Creators Club Right now I just disconnect the Ethernet cable from the back of the cable modem and connect the Xbox 360 Ethernet cable to get Live on my 360.
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- problems with sprites
by gordon13
- 1 Replies
- Last post
by Martin Xie - MSFT
- hello I am trying to make a weapon system on my first xna game. I was wondering if anyone could help me with a problem I have. Im using the XNA "How to" examples to try and render a simple texture as a sprite. I managed to use the first "how to render a sprite" example to render a sprite. the problem is, but i want to be able to position my sprite where I want so I used the sec
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- How to get Angle from Thumbstick?
by AlfonsAberg
- 5 Replies
- Last post
by AlfonsAberg
- Is there a way to get the angle from the thumbsticks of a XBOX360 controller If up return 0, right 90, down 180, left 270. this is how I crudely did it: if (currentGamePadState.ThumbSticks.Right.X != 0 || currentGamePadState.ThumbSticks.Right.Y != 0) { if (projectileTime == 0) { Vector2 vel = new Vector2(400, 0); float rad = 0; if (currentGamePa
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- Publishing
by Dr.Pepper
- 3 Replies
- Last post
by dczraptor
- I've noticed that when try the install for a game on any computer but my own, it doesn't work. I had all 3 of the files that it produces on the floppy, but it still didn't work. All of the other computers had the 2.0 service update, but it still didn't work. Do they have to have XNA to
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- New XNA Game: Warriors of the Shining Star.
by Thomas Mauer
- 7 Replies
- Last post
by linuxva
- I just wanted to see what people thought of the game IĄŻm
working on with XNA. IĄŻve been posting
updates to my blog if you are interested.
Right now I only have movies on the site; hopefully IĄŻll get a demo up
in the next couple of weeks.
http://www.stressedgamer.blogspot.com/
-tom
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- loading textures on array
by Mark_Davies
- 13 Replies
- Last post
by Mark_Davies
- Hi i am making a simple pool game and have my balls in an array (each ball runs through a class to set the properties. i have a Texture2D property to set the texture so i can set the white ball colour and yellow and red ball colour. however i have set up the array and try to draw but it will not accept the array property as a texture it keeps saying it is of null value even though i have set each
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- XNA's use of Collections
by Aaron Leiby
- 14 Replies
- Last post
by Aaron Leiby
- XNA uses Collections for a lot of things: ModelMeshCollection, ModelEffectCollection, EffectPassCollection, ModelMeshPartCollection, etc. which results in a lot of foreach iteration in code. I recently discovered the CLR Profiler and started poking around. It appears that using foreach on these Collections results in creation of SZArrayHelper and Enumerator helper objects. Most other systems are d
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- The future of 3D grahics programming with managed code (Microsoft technology)
by Modeller
- 6 Replies
- Last post
by ranjit kumar
- Hi!
I would like to ask some information about the future of 3D graphics programming with the managed code. Yesterday, I came across an article where I read that Microsoft(MS) will stop the developoment of DirectX with the managed code, with the managed code I mean C#, Whidbey C++ and VB.
The question I have in my mind is : "What's next ". I have been developing numerical simulators du