14001:
XNA Games OUT OF THE BOX??
14002:
Multiuser games?
14003:
Generate random numbers for every class instance
14004:
IDrawable interface and a position
14005:
Viz rebuilding unnecessarily?
14006:
Problem with ATI Radeon 9700M
14007:
SkyBox Effect using a BasicEffect
14008:
BoundingBox
14009:
Another Bug???
14010:
Need help controlling forcefeedback functions with labview
14011:
Problems putting a game on another PC
14012:
Music?
14013:
creators.xna.com samples!!!
14014:
surfaceformat question
14015:
How Can I Change Graphics Adapters
14016:
Game Loop? WTF?
14017:
XNA doomed?
14018:
LoadContent/UnloadContent Interface
14019:
Managed Direct3D 10
14020:
Serializing Custom Content
14021:
Deployment / strange Network Problem
14022:
Assign to Vector2?
14023:
Do I always run the XNA Game on Xbox360 by my computer F5(C# express)?
14024:
Cannot Display Graphics
14025:
Must we wait another 12 hours ?
14026:
game time
14027:
Buttons and ...
14028:
Differences in 3D model loading routines?
14029:
Making the mouse pointer appear in XNA
14030:
Material vs Shader
14031:
Sim Games as training in High Tech company
14032:
Bounding Box Not Rotating Correctly
14033:
loading textures on array
14034:
Viewport depth buffer / draw order issue?
14035:
Help: Exception Error in Game Code
14036:
Xna questions
14037:
Problems getting XNA working
14038:
DXUT and managed C++
14039:
Optimizing meshes
14040:
GUI GameComponent Design
14041:
Texture trouble
14042:
DXUTmisc.h - C2300 compiler error
14043:
Unable to load content && X360 Club sub question
14044:
Custom Model Class and Content Pipeline
14045:
Find visible vertexes?
14046:
waiting for a sound to finish
14047:
XNA without game studio
14048:
Implementing input repeat rate in XNA?
14049:
"Use of unassigned local variable" error on Xbox360 but not Windows
14050:
XNA GSE Hangs
14051:
Pix fails to capture single F12 frame, for debug project
14052:
HLSL Procedural Textures
14053:
Why C++ and not C#
14054:
Models drawing in front of Sprites
14055:
Pong
14056:
I cannot compile any XNA tutorials
14057:
Looking for Game Components
14058:
Free-moving camera?
14059:
xna with managed directinput
14060:
Weird backface glitch
14061:
First XNA project & a question regarding pink outlining
14062:
How to deploy on the Xbox at many developpers
14063:
"Chaos" 3d FPS Game Engine (WiP)
14064:
XNA Game Installer
14065:
Problem using .FBX file
14066:
Render DirectX to UserControl vs Form
14067:
Multiple Pass Post-Processing
14068:
d3dx9.h and CINTERFACE
14069:
Windows Vista, Visual Studio 2005 and Managed DirectX
14070:
Using XNA for fast bitmap display
14071:
TestCooperativeLevel in D3D10
14072:
determine supported z buffer bit depth
14073:
First XNA project & a question regarding pink outlining
14074:
A noob thought on Hit Box.
14075:
Strangest 'Bug' I've Found Yet
14076:
Using directx without a soundcard
14077:
Animated Sprite - the MSDN example
14078:
Creating objects 'by name' read from level data
14079:
Pixel Shader 1.1 not available
14080:
XNA Contest a yearly affair??
14081:
How to Launch a XNA game in a new thread ?
14082:
XNA GSE and Vista
14083:
general use of XNA vertex types?
14084:
2D Sprite Mirroring
14085:
Creating projectiles, need help with list.
14086:
Animating Billboards Using A Single Texture
14087:
Writing Text to the Screen
14088:
Displaying Videoframes with DirectX
14089:
Rendering to multiple full screens
14090:
Various Importers....
14091:
Compiling Errors in FX?
14092:
Creators Club Question
14093:
GameComponents controlling GameComponents
14094:
SpaceWar with a PC controller?
14095:
XNA shader parameters from 3d studio
14096:
Serializing/Saving Entire Scene
14097:
Single letter prefix before a variable
14098:
XNACommunityArcade - Need game info / links...
14099:
Where to extract DirectX SDK?
14100:
Pixel Shader 1.1
14101:
Fire bullets at an angle
14102:
Saving backups, refactoring, & other newb questions
14103:
DreamBuildPlay is up!!!
14104:
Volume textures, HLSL and re-creating rendermonkey effects
14105:
Creators.xna.com gamertag question
14106:
How do you draw text?
14107:
Quaternion Tutorial
14108:
HLSL & Alpha Blending help plz!
14109:
how to set xbox 360 resolution?
14110:
XNA on Original Xbox?
14111:
Keys enum, Unicode
14112:
XNA GSE and Vista
14113:
Official Update
14114:
Activator.CreateInstance on .Net compact
14115:
Good place for free sprite sheets?
14116:
IUpdateable and IDrawable interfaces
14117:
In-Game Collision Detection
14118:
Confused about 360 Screen Resolution
14119:
XNA Pro?
14120:
Hi how do I use DirectDraw in Visual basic 2005
14121:
Which measurement system?
14122:
Getting the Model width and height
14123:
LoadGraphicsContent - Is it right to load ALL graphics content at the start
14124:
Slight Lag in XNA?
14125:
Multiple instances of a sprite
14126:
Grr, my game wont play, WTF!!!
14127:
How to apply the up vector to model rotation
14128:
layerDepth parameter of SpriteBatch draw method does nothing?
14129:
Drawing a 3d model with shader effects
14130:
Vista Compatibility
14131:
Humorous but somewhat serious question about XNA
14132:
The woes of boxed objects (and foreach)
14133:
Weird lightning on custom mesh
14134:
Microsoft's future policy for redistributing Xbox 360 games?
14135:
xna and any world editor
14136:
Very weird problem
14137:
Additive blending & white background
14138:
DirectX in safe mode
14139:
How to use View and Projection matrix?
14140:
accessing the textures associated to a loaded model's BasicEffect
14141:
XNA in Internet Explorer?
14142:
Needs steps to purchase Creator's Club memebership.
14143:
PresentParameters.DeviceWindow usage
14144:
Gamekit developming
14145:
Setting WindowHandle Property
14146:
Game distribution needing XNA?
14147:
.X importer for XNA - XSI user needed!
14148:
Shader states, etc? (HLSL effects not working right)
14149:
CEGUI# + XNA: Doesn't seem to be working...
14150:
Noob issue (the humiliation). Can't import a cone.
14151:
Wireless GamePad in windows exceptions
14152:
draw dds
14153:
How to print text onto the screen
14154:
Drawing 32bit textures in 16bit display
14155:
Humorous but somewhat serious question about XNA
14156:
Could C# be the future of gaming?
14157:
Where do I find my Xbox 360's Connection Key?
14158:
"XNA Creators Club subscription"
14159:
NEED SERIOUS HELP WITH XNA, SOME PROBLEMS
14160:
fxc10.exe: There's no /I option?
14161:
Tool for auto HLSL Generation?
14162:
importing
14163:
TorqueXNA
14164:
XNA Racer
14165:
Out of video memory when I have plenty (128Mb)
14166:
2D Texture requirements
14167:
I would like to Dev With XNA but already have Visual Studio 2005 Prof, Do I have to Install Express?
14168:
Orientation 3D calculation
14169:
Handling user input from any device
14170:
Methods of making a cube transparent?
14171:
Getting a decent framerate in C# DX9
14172:
Meshes with materials
14173:
Load Model 3D Problem
14174:
Deploying my own game assets
14175:
Installing DirectX wizards
14176:
hello... and please give me a GUI
14177:
problems creating a triangle strip for a terrain section
14178:
Model Exporting From Maya (.fbx)
14179:
Has anyone thought of making XNA screen savers?
14180:
Advice on number of DrawableGameComponent
14181:
Need assistant in volume texture
14182:
Animation sample?
14183:
Generating an assembly error with the mscorlib when building sln
14184:
Reading the buttons of Joystick Saitek x52
14185:
C# - Managed DirectX - Secondary Monitor
14186:
Getting adapter format BEFORE device creation?
14187:
XML usage on 360
14188:
loading textures "in game"
14189:
Managed DirectX vs Native DirectX performance
14190:
Export Games
14191:
Which measurement system?
14192:
best way to do 2d parallax floor sprite
14193:
HLSL's tex2Dlod (Vertex Shader texture fetch) difference between PC and XBOX360?
14194:
Managed DirectX Sprites: Is it possible to light them?
14195:
Debug a XB360 project on PC?
14196:
Drawing order of primitives
14197:
File Data structure design
14198:
Applying Texture to Mesh
14199:
Multiple sprite batches?
14200:
Tiling a texture?
14201:
Bug Report
14202:
Mouse wheel not responding
14203:
Unable to connect to Xbox 360 console using Connection Keys?
14204:
XNA : Absolute Beginner
14205:
XNA in Internet Explorer?
14206:
Loading a Model from a List<> problem?
14207:
Got a Feature Suggestion for the Next Version of the XNA Framework?
14208:
SpriteEffects.FlipHorizontally
14209:
General strategy question about XNA
14210:
Only one simultaneous render target on XBox 360?
14211:
Methods to check 2D rectangle collision?
14212:
Newbie build error with Spacewar?
14213:
Moving my camera around....need help with rotation
14214:
CreateVertexBuffer returns D3DMERR_INVALIDCALL
14215:
Microsoft.DirectX.Direct3D.Texture constructor PROBLEM!
14216:
Microsoft's future policy for redistributing Xbox 360 games?
14217:
Vista Compatibility
14218:
Trouble exporting textured models from 3ds Max
14219:
lens flares
14220:
Combining two effect
14221:
Change Log?
14222:
Rotate an object
14223:
DrawableGameComponent.DrawOrder vs Depth
14224:
Microsoft's future policy for redistributing Xbox 360 games?
14225:
How to disable driver anti-aliasing
14226:
SpriteBatch.Draw(..., float layerDepth) No Longer Works For Me
14227:
recieve values from sidewinder joystick
14228:
Model appers semi-transparent
14229:
XNA Request
14230:
3-D Object Creator?
14231:
Are they updating DirectX.UtilityToolkit to xna?
14232:
Creators Club Benefits
14233:
Could C# be the future of gaming?
14234:
alpha channel in basiceffect
14235:
Game studio Express particle system?
14236:
2D - Draw points on screen
14237:
Is the XNA Game Studio Express supposed to look exactly like Visual C# 2005 Express Edition?
14238:
How do I cancel my subscription to XNA?
14239:
directsound notifications. Interprocess conflict!
14240:
DirectX.AudioVideoPlayback: how to show karaoke file?
14241:
Udder Assault XNA Warmup Submission
14242:
XNA Article on GamesIndustry.biz
14243:
360 deployment question
14244:
Humorous but somewhat serious question about XNA
14245:
DirectX8 and Vista Compatibility
14246:
Is XNA GSE the first console SDK for the masses?
14247:
Displaying Fonts in XNA?!
14248:
Please Help Me! Couple noob Questions
14249:
Find no XNA Starter Kits
14250:
XNA GSE and Vista
14251:
External Tools
14252:
Should my 2D game engine use Vector2s or pairs of floats?
14253:
Normal/bump maps in XNA?
14254:
Microsoft's FlightsimulatorX
14255:
imagebox
14256:
culling away front faces
14257:
World to screen conversion.
14258:
Graph shader?
14259:
Force Feedback not working with October SDK and managed code
14260:
My shadow maps work on Windows, not Xbox 360
14261:
Sprite Flickering Problem (Hopefully simple)
14262:
How to create a StorageDevice object?
14263:
how change pitch of playing sound?
14264:
RenderState.ColorWriteChannels
14265:
Problems getting XNA working
14266:
Drawing (modifying) pixels through a function
14267:
Find visible vertexes?
14268:
Collision Detection
14269:
Realistic turning tank based on steering angle...
14270:
Special Controller For 360
14271:
Linker problem calling DirectX functions... Please assist...
14272:
Attempt to allocate VRAM before start of an application?
14273:
using C++ libraries with C# and 360...
14274:
Riemers.net -- 4th Series finished: Final screenshots
14275:
Will we be able to shared compiled versions of XNA apps?
14276:
Problem with DrawUserPrimitive(), MRT's, while using the D3D debug runtime
14277:
HLSL's tex2Dlod (Vertex Shader texture fetch) difference between PC and XBOX360?
14278:
Case of the Mysterious Opacity
14279:
Libs and MDX
14280:
Is Boo a viable option for Scripting for both PC and XBox360?
14281:
Assemblies Not Referenced
14282:
Problem With My Tile Engine...Specifically Looped Drawing [LOTS OF CODE!]
14283:
Application development
14284:
DBP Contest
14285:
slowing FPS display with timers... how?
14286:
Playing video In-Game
14287:
Duplicating Content Manager Resources
14288:
Alternative to DirectSound8 ?
14289:
Drawing 2D primitives?
14290:
Please start new threads on http://creators.xna.com
14291:
Alternative to DirectSound8 ?
14292:
Differences in 3D model loading routines?
14293:
Recommendations for physics
14294:
Device inside a content processor?
14295:
Problems with DirectX 9 book - first code sample
14296:
DirectShow & XNA
14297:
Motivation!
14298:
Graphics Adapter - Multiple monitor support
14299:
Screen shots on the Xbox 360
14300:
3d multiple model help
14301:
TEX2D 2nd overload: HLSL Bug or erroneous usage?
14302:
VertexBuffer.SetData cost
14303:
tetris game - gamefield redraw. . .
14304:
XNA vs Intel 915G
14305:
Deploying my own game assets
14306:
Let's go 3d engine
14307:
Rants on XNA 1.0
14308:
Shadows in 2D
14309:
360 Texture Mapping Problems...
14310:
System.Reflection.Assembly
14311:
Displaying Fonts in XNA?!
14312:
Learning XNA
14313:
Xbox360 Controlls
14314:
My shadow maps work on Windows, not Xbox 360
14315:
Whos using TorqueX, Who isn't?
14316:
Could C# be the future of gaming?
14317:
Are they bugs?
14318:
Join two 3D points with Cylinder.
14319:
2d Platforms
14320:
Getting a 360 for contest... wait for Zephyr?
14321:
How to get a lit sphere colored sphere/cube in XNA
14322:
Should I use Object Oriented programming for games?
14323:
Microsoft C# Not C# express
14324:
DreamBuildPlay is up!!!
14325:
Gamma 1.0 or sRGB
14326:
Scorched Tanks for Windows (and 360)
14327:
Viewport depth buffer / draw order issue?
14328:
Release of Xbox 360 Wireless Controller for Windows?
14329:
XNA Requirements Checker
14330:
Could C# be the future of gaming?
14331:
Real API functions in a DX world
14332:
Gravy time from the XNA team! :)
14333:
Forcing GraphicsDevice creation before Game.Run
14334:
Methods for creating 2D geometry in 3D
14335:
DrawTransform problem - looks like a DriectX bug
14336:
(Non)Linear Texture Sampling
14337:
3D galaxy model
14338:
Could this be used to make a Morrowind scale RPG?
14339:
Local 2d rotation to 3d world rotation?
14340:
Multiple render targets and multisampling
14341:
Xbox360 Texture2D Construktor
14342:
A couple questions (may be slightly off topic)
14343:
Sprite Blitting question - Wondering if this is still a problem
14344:
Dream Build Play - partner in crime
14345:
Maya plugin
14346:
Ray intersection with an octtree scene manager?
14347:
Translation of 'Getting Started' sample into IronPython
14348:
How to rotate an object along multiple axes, create a background, and make a third-person camera (quaternion camera)
14349:
Changeing BackBuffer?
14350:
Directx SDK Turtorial1 Device Error DeviceExeption