12601:
How does Vector3.Transform work?
12602:
XNA URLs
12603:
Character Animation
12604:
Basic collision detection...ModelsUnderRay?
12605:
map editor world builder tool in xna or useing xna.
12606:
Render to Texture
12607:
Modo202
12608:
Layering and Draw call order
12609:
DreamBuildPlay main contest - build or join a new team
12610:
Render Target oddity
12611:
Removing '~0' from resultant file names
12612:
Video/Animation Playback
12613:
not a valid win32 application
12614:
Got a feature suggestion for the next version XNA Game Studio Express?
12615:
Weird lightning on custom mesh
12616:
tiled background texture
12617:
2D Sprite Mirroring
12618:
ContentManager questions about device resets
12619:
Bullet Hell Tactics - Shoot'em'up game created with XNA (video and screensots)
12620:
I could use a clearer explanation of 360 garbage collection and performance monitor
12621:
XNA Framework: Compressing files
12622:
Could C# be the future of gaming?
12623:
Linker problem calling DirectX functions... Please assist...
12624:
I need help with game screenshots
12625:
Question about loading graphics
12626:
Linker problem calling DirectX functions... Please assist...
12627:
The Unofficial "Hooray I'm Done With my DBP Game" Thread
12628:
Unified Input
12629:
How do I sign up for XNA Creators Club
12630:
DirectX8 and Vista Compatibility
12631:
JIT register allocation and bounds checking
12632:
Pixel Shader 1.1
12633:
Getting my application to run on someone elses computer
12634:
BSP Trees, Polygon Complexity (?)
12635:
Hows It Going?
12636:
Collision Detection With Bezier Curves
12637:
Is there much to download on the Creator's Club yet ?
12638:
XNA Architectu "push" vs. "pull" model
12639:
Can you access member variables dynamically?
12640:
Whos using TorqueX, Who isn't?
12641:
Problem with content .x files on build.
12642:
get screen resolution & FullScreen
12643:
multi-threading for ai/ expensive processing
12644:
xna sprite and background
12645:
xna 3d collision detection
12646:
Managed Direct3D 10
12647:
Little 2d help
12648:
Custom communication with the 360
12649:
SpriteBatch Source Rectangle
12650:
Publishing a finished game
12651:
xna 3d collision detection
12652:
PC deployment problem (may be off topic)
12653:
Reading the buttons of Joystick Saitek x52
12654:
BoundingBox for Models
12655:
Selling Games on Xbox Live Arcade
12656:
Make screenshots with DirectX
12657:
is ColoredVertex still bugged in BasicEffet ?
12658:
Problems setting parameters in HLSL effect
12659:
XNA Game Installer
12660:
Slow 3D rendering
12661:
Vector2 "is defined in an assembly that is not referenced"
12662:
Timer based movement
12663:
How to set a texture on a model from a composite texture sheet?
12664:
Need a little bit of LinkedList help
12665:
Alternative to DirectSound8 ?
12666:
ExternalReference<CompiledShader> - Am I missing something?
12667:
XNA redistributable 1.0: having trouble distributing
12668:
How To Draw Torus(Mesh)?
12669:
Processing Keyframe Animation Data
12670:
Deploying my own game assets
12671:
3D Playing Cards ?
12672:
directx10 performance enhancements for directx9 games.
12673:
Buying Pre-made models for XNA
12674:
Tabs instead of Spaces by Default, please
12675:
New Game Studio Express links not working
12676:
Normal Map Is Missing
12677:
xna sprite and background
12678:
Orthographic Perspective/Drawing in 2D
12679:
Windowed rendering troubles
12680:
CreateTexture3D
12681:
Multi threading in a game (using XNA)
12682:
Where is my fragment linker?
12683:
.fx not working right
12684:
Windows competes for framerate?
12685:
How do you draw text?
12686:
Quick question regarding accessibility of 360 hardware with XNA.
12687:
Libs and MDX
12688:
DXGI_USAGE_BACK_BUFFER <-> DXGI_USAGE_RENDER_TARGET_OUTPUT
12689:
Why is my effect not working ??!
12690:
Need help running this game.
12691:
early-z
12692:
Help With Vista Instalation
12693:
Will we be able to shared compiled versions of XNA apps?
12694:
C# modulus operator % sucks?
12695:
ContentManager setting parameters on custom effects in the Draw() method
12696:
Games for Windows Certification
12697:
XN- What?
12698:
generate mipmaps
12699:
Problem with rotation
12700:
Single letter prefix before a variable
12701:
3D racer problem (collisions)
12702:
Best way to extract vertex/index data from Model loaded via Content pipeline
12703:
Refreshing the graphics
12704:
How to use View and Projection matrix?
12705:
Using a Primative to obscure View
12706:
Animated texture (video)
12707:
My shadow maps work on Windows, not Xbox 360
12708:
Mesh Display Not Symmetrical
12709:
Camera turn / pitch
12710:
eupa can not enter the contest dreambuildplay
12711:
Lauching another DX program in a window
12712:
Skinned Animation Tutorial
12713:
Adding background
12714:
Lines and curves in 3D
12715:
Drawing Bitmaps to IDirect3dSurface9
12716:
How can i obtain extra information from a File using Content importer?
12717:
SFS 360 DEMO Download !!!
12718:
.X importer for XNA
12719:
Pool Game help totally stuck
12720:
membership? important!!
12721:
Value of '\\UNC\*.exe' is not valid for 'filePath'.
12722:
DirectX Texture Tool (PLEASE NEED HELP)
12723:
Playing In Traffic game sample
12724:
bitmap font messing up models?
12725:
C++ for Xbox 360
12726:
Cross-platform development question
12727:
Oriented bounding boxes
12728:
Managed C# performance loss.
12729:
Official List of Features and Limitations of the various Pixel Shader versions?
12730:
Sample Framework
12731:
Could C# be the future of gaming?
12732:
Standalone graphics compiling app?
12733:
(search) 3d prog to create/edit *.x files directly
12734:
About the fate of DirectX?
12735:
Will the XNA Dlls be available like MDX Dlls are?
12736:
CreateTexture3D
12737:
Invisible Skybox
12738:
How can I directly stop drawing a pixel?
12739:
Why can't I see my objects?
12740:
Render target save'n'restore
12741:
Bizzare object Axes with trueSpace, what about other 3D apps?
12742:
Collision Detection
12743:
What do I have to do?
12744:
xna sprite and background
12745:
i cant watch the tutorial videos :(
12746:
What should i use?[2d tile based orpg]
12747:
Numeric performance on 360
12748:
commercial or not?
12749:
problems creating a triangle strip for a terrain section
12750:
Getting the cursor position with OpenGL
12751:
error loading model in xna framework
12752:
VertexBuffer and IndexBuffer For Height Map
12753:
Tutorials
12754:
How to get hlsl syntax highlighting?
12755:
Implementation Inheritance Regrets
12756:
Framerate Independent Movement
12757:
DirectX8 and Vista Compatibility
12758:
Vista Compatibility
12759:
Multiuser games?
12760:
Loading an .FBX file
12761:
Serializing Custom Content
12762:
Wireless GamePad in windows exceptions
12763:
Adding background
12764:
IDrawable interface and a position
12765:
The Unofficial "Hooray I'm Done With my DBP Game" Thread
12766:
Can Xbox360 controller use on PC for XNA Game?
12767:
Tempo Sync
12768:
Optimized graphics question: Which is better?
12769:
using XNA Framework with no shader capability display driver???
12770:
"Beginning 3D Game Programming" book
12771:
VertexBuffer.SetData
12772:
Why does XNA render at 75 Hz in fullscreen?
12773:
Gamercards and player information
12774:
2D Camera
12775:
Problems getting XNA working
12776:
Hosting an XNA Game in a WPF Application
12777:
I need to Load my own graphics format file --> Custom Importer
12778:
Managed DirectX much slower than OpenGL
12779:
Riemers.net -- 4th Series finished: Final screenshots
12780:
SpriteBlendMode - Premultiplied alpha
12781:
Ann: A "Proper" Text Rendering Component
12782:
suggest me a good starter book for directx9
12783:
Method for animating rumble on CodePlex
12784:
(Clip) Plane transform?
12785:
sorting for best performance
12786:
On-screen Xbox 360 Keyboard?
12787:
Starting work on my GUI system
12788:
Prebuilt Content... How?
12789:
Tiling a texture?
12790:
Realistic turning tank based on steering angle...
12791:
Managed Direct3D 10
12792:
need help getting started
12793:
Directx game playing problem
12794:
Creating a simple 2D surface for bitmap display and vector points lines etc... Good example to start?
12795:
How does Vector3.Transform work?
12796:
How can I pass Cubemap texture into Pixal Shader ?
12797:
Making one object face another
12798:
2D Doom/Wolfenstein 3D Ray Casting, how can it be done in C#?
12799:
popup messages
12800:
Is Boo a viable option for Scripting for both PC and XBox360?
12801:
Subscription not available on my Xbox!
12802:
vb font
12803:
Direct X
12804:
Shader tutorials?
12805:
Need to learn c# for xna!
12806:
Function pointers and calli opcode
12807:
Coordinate system and matrix inconsitencies
12808:
Save projects under new filenames?
12809:
Issue with far plane distance vs. radius in a camera component
12810:
Managed DX and RAM memory problem...
12811:
How To Draw Torus(Mesh)?
12812:
Xna questions on making a game
12813:
Little help needed for viewport.unproject()
12814:
IronPython embedded on the Xbox 360
12815:
I need help getting started in game design...
12816:
Deploying to 360
12817:
Shader Newbie question - Jagged (sharp) edges
12818:
360 deployment question
12819:
XNA Games OUT OF THE BOX??
12820:
360 Boat game with source
12821:
ExternalReference<CompiledShader> - Am I missing something?
12822:
Hotkeys =/
12823:
Bones and X Importing
12824:
XACT - System.TypeInitializationException on start-up
12825:
Microsoft's future policy for redistributing Xbox 360 games?
12826:
TorqueXNA
12827:
Collision Detection in 2D Games
12828:
Present() hangs for 10 seconds when mixing DirectX full screen and GDI
12829:
A Couple Of Worrying Points From The EULA
12830:
KW exporter for 3dsMAX
12831:
Microsoft's FlightsimulatorX
12832:
Game Component Serialization
12833:
Motivation!
12834:
How to disable driver anti-aliasing
12835:
Port asm to HLSL help please
12836:
kW X-porter is updated for 3ds Max 9
12837:
Problem with rotation
12838:
Xbox 360 Project to Windows Project
12839:
MRT's on the xbox 360?
12840:
Starting work on my GUI system
12841:
Numeric performance on 360
12842:
3D presentation
12843:
Visual Studio 2005 to target the XBOX360?
12844:
How easy is to make effects in XNA?
12845:
Could C# be the future of gaming?
12846:
Dream Build Play - partner in crime
12847:
How to play video on webpage in the best way?
12848:
2D maps/levels?
12849:
computer shuts down
12850:
Memory Leak?
12851:
XNA doomed?
12852:
Texture Mapping Using 3ds Max for XNA Studio Express?
12853:
"SPRITE TEXTURE MAP" I need some directions/suggestions
12854:
Anyone using IDirectInputJoyConfig8?
12855:
Flickering Managed DirectX Panel
12856:
Microsoft's future policy for redistributing Xbox 360 games?
12857:
user clip planes
12858:
My XNA Game 'iFACTOR'
12859:
It is a basic question about Volume.
12860:
HLSL Lighting: Wits' End
12861:
XNA on Original Xbox?
12862:
How do I send a command to a particular PS2 Mouse
12863:
Reading vertex data from assets
12864:
Math.Abs inner workings?
12865:
How do i do rigid,soft physics and particle stuff in XNA?
12866:
Loading a 3D Model
12867:
Bug in BoundingFrustum.Contains()?
12868:
Farfetched?
12869:
Loading 3D Landscapes
12870:
I'd like to have a game developed...but I need a partner.
12871:
Using Loaded Model With Custom Effect
12872:
C# Performance Problems
12873:
Problem using .FBX file
12874:
3D VERY slow on the XBOX
12875:
DXGI_FORMAT_R11G11B10_FLOAT format
12876:
Unable to share a windows game - Followed the instructions on the manual
12877:
XNA 3d models + gfx
12878:
Vector to rotation, ie - point models 'forward' to their direction.
12879:
Efficiency of Threads on the 360?
12880:
Animation sample?
12881:
Skeleton not found
12882:
release date of font stuff?
12883:
Saving out Vector3's
12884:
Import Content
12885:
Activator.CreateInstance on .Net compact
12886:
ViewPorts - Splitscreen
12887:
How do you access the 'System' namespace in DXUT?
12888:
Procedural Texture2D = Blurred Texture
12889:
loading textures on array
12890:
Starting work on my GUI system
12891:
before this gets deleted ...
12892:
Joysticks with XNA
12893:
Windows Aero changed to Windows Vista Basic
12894:
C# Performance
12895:
Graphics Adapter - Multiple monitor support
12896:
How do I draw a curve? (eg. an XNA Curve object)
12897:
Connecting XNA to Xbox 360
12898:
Dream Build Play Contest Question - Using languages other than C#
12899:
VC# starts always again to compile
12900:
low resolutions not working (>800x600)
12901:
Rants on XNA 1.0
12902:
TextureLoader parameters
12903:
Need some basic information - i.e. help. :-)
12904:
Mesh built at runtime?
12905:
How can I draw 2D primitives in XNA? (no documentation seems to exist!)
12906:
GetReadingString IMM support in fullscreen apps
12907:
XNA doomed?
12908:
creating custom effects for .x models
12909:
D3DXCreateEffectFromFile() problem
12910:
Recommendations for terrainmesh collision and physics
12911:
Question about changing default target drawing layer
12912:
How do I manually uninstall old XNA framework?
12913:
SFS 360 DEMO Download !!!
12914:
Generate random numbers for every class instance
12915:
Need help controlling forcefeedback functions with labview
12916:
Using Pixel Shader 3.0
12917:
GSE RTM on Vista RTM (unsupported)
12918:
Project file incompatible error?
12919:
Starting work on my GUI system
12920:
Using textures with a custom pixelshader SpriteBatch
12921:
Show off your website and/or game!
12922:
.Net C# Developer moving into Gaming
12923:
How can I load a video clips?
12924:
Depth Buffer Support Formats
12925:
General Audio Disfunction
12926:
Transparent textures in Spacewar
12927:
Non-Looping Animations in .X files?
12928:
i need help
12929:
DX9 help, strange shader z failing
12930:
Woeful XNA GSE Install
12931:
Vista Compatibility
12932:
How I get the skin weights?
12933:
Weird lightning on custom mesh
12934:
Help with Managed DirectPlay Lobby Client/Launcher
12935:
Texture to inner side of a mesh
12936:
Sprtie.Draw2D Problem?(c#)
12937:
Invisible Sprite parts
12938:
Window handle
12939:
Lauching another DX program in a window
12940:
text mixed with 3d
12941:
3D racer problem (collisions)
12942:
XNA and C# Express, Can't link imagefiles with extension type gta and png
12943:
Auto generate mipmaps
12944:
How Direct3D handles D3DPRESENT_INTERVAL_TWO
12945:
Not Using Vector2 in my 2D Game Engine
12946:
HOWTO: The fastest way to update shader parameters?
12947:
Simple Menus (Download)
12948:
XNA without game studio
12949:
Why can't I see my objects?
12950:
Numeric performance on 360