10151:
Warm Up Contest Is Up
10152:
Is it possible to create the device using a panel as the renderWindow param?
10153:
Issues with a Loading Bar
10154:
Several directX performance issues
10155:
How do I cancel my subscription to XNA?
10156:
[directx]loading Texture from custopm format
10157:
Directx SDK (december 2006) viewer crashes on startup
10158:
Why has so many D3DX functions been removed in DX10 ?
10159:
3D Model Not Displayed Correctly
10160:
Multithreading in XNA
10161:
Feedback Request: Rendering Video (avi) with XNA
10162:
Assign to Vector2?
10163:
The future of 3D grahics programming with managed code (Microsoft technology)
10164:
Good Example XNA 3D Game?
10165:
FizzVaders - 360/PC Demo With Full Source
10166:
SQL Database Access
10167:
2D Code slow on 360 but fine on Pc
10168:
Windowed Resolution don't work
10169:
Best practices for GameComponents and GameServices
10170:
Cutscene Camera Library
10171:
Defining vertices as screen coordinates.
10172:
Animation mesh sample
10173:
LoadGraphicsContent() only safe place to load new resources or just a handy method?
10174:
DirectX8 and Vista Compatibility
10175:
Help with tutorial 1
10176:
I'd like to have a game developed...but I need a partner.
10177:
New Framerate GameComponent
10178:
Vista allows What versions of DirectX?
10179:
Setting vertices in graphics device
10180:
Where is the free artwork that was promised for XNA?
10181:
Texture creation fails on XBox 360
10182:
Dream-Build-Play contest question
10183:
Can not find the xna racer game starterkit in the new XNA framework.
10184:
NEWBIE ALERT
10185:
Problem With Commenting Sections Out (Coding4Fun Beginning Game Development: Part II)
10186:
solution clean not deleting .exe file
10187:
Rotate and translate
10188:
Bullet Hell Tactics - Shoot'em'up game created with XNA (video and screensots)
10189:
Xna questions
10190:
How can I pass Cubemap texture into Pixal Shader ?
10191:
Single Solution - Multiple Project configuration help
10192:
Game studio Express particle system?
10193:
Is there any way to tell if a sampler has a texture attached in shaders?
10194:
XNA 3d models + gfx
10195:
How to get distance from point to triangle or plane in XNA
10196:
Build Errors...
10197:
Rotating VertexPositionTexture Arrays
10198:
Playing In Traffic game sample
10199:
C# modulus operator % sucks?
10200:
Build speed with many projects
10201:
PLEASE TAKE NEW POSTS TO HTTP://CREATORS.XNA.COM
10202:
and then, it ALL broke!
10203:
C# Full vs. Express
10204:
Directx SDK (december 2006) viewer crashes on startup
10205:
TorqueXNA
10206:
DirectX10 only on Vista?
10207:
Mesh animation with directX (c#)
10208:
Official Update
10209:
Orthographic UI
10210:
DXViewer.exe - Unhandled exception
10211:
Input Devices - XNA only for gamepad?
10212:
Could C# be the future of gaming?
10213:
Model appers semi-transparent
10214:
Generating Grid With Loops
10215:
HLSL shader debugging in PIX
10216:
UVAtlas
10217:
(search) 3d prog to create/edit *.x files directly
10218:
Question about Custom Content Processor
10219:
Rotating models around their own centers
10220:
Bump mapping?
10221:
XNA Vehice Physics
10222:
ViewPorts - Splitscreen
10223:
Simulating an xbox 30 controller on the pc.
10224:
Rants on XNA 1.0
10225:
I want to use a simple fx shader on a simple loaded model
10226:
Strangeness getting started
10227:
Debug a XB360 project on PC?
10228:
where has the desgin view gone?
10229:
Files on Xbox360
10230:
Interesting problem I ran into...
10231:
Shooting
10232:
XNA on Windows XP Embedded
10233:
issue about DrawIndexedPrimitives
10234:
XNA RSS Feed Broken with 404.
10235:
Blender
10236:
Error message when dowloading
10237:
The Unofficial "Hooray I'm Done With my DBP Game" Thread
10238:
Content Pipeline Type Environment Odditiy
10239:
LoadContent/UnloadContent Interface
10240:
Shooting
10241:
Equivialents to Mesh.Sphere etc in DX9?
10242:
DirectX Texture Tool (PLEASE NEED HELP)
10243:
Step by Step Cue volume sample request
10244:
Official Update
10245:
mesh clone and dispose bug
10246:
Parameters for content processor
10247:
I'd like to have a game developed...but I need a partner.
10248:
loading a cube map from file
10249:
Loading Content After Device Reset
10250:
kW X-port for 3ds Max 9 (X file exporter with XNA support)
10251:
Learning XNA
10252:
Plz help. Two questions on VB.NET Express regarding music and licesing issues. Me a noob :*(
10253:
Entities: Think, Update, Create, Collide, Render -- Stumped!
10254:
Can Visual Studio 2005 create a Windows Game project(XNA) like Visual C# 2005 express
10255:
Help What do I need to download so I can connect to my 360 for XNA?
10256:
vertexBuffer.setData code works on PC, halts on 360 : please help!
10257:
Poser 6 to AutoDesk to XNA
10258:
Texture2D SetData to make a circle?
10259:
Console a la Quakes?
10260:
Playing XNA Games on windows and XBOX
10261:
Ann: A "Proper" Text Rendering Component
10262:
Will we be able to shared compiled versions of XNA apps?
10263:
non-blocking GraphicsDevice.Present
10264:
Selling Games on Xbox Live Arcade
10265:
Debug compile and Release compile
10266:
Develop DirectX9 Games on Vista
10267:
Adding a new class to WindowsGame and Xbox360Game is different
10268:
Cant Light Mesh...Help..
10269:
Drawing text on top of a texture
10270:
Multiuser games?
10271:
DirectX and Visual Studio 8 Help
10272:
Multi threading in a game (using XNA)
10273:
Need help with joint rotations
10274:
SpriteBlendMode.Additive
10275:
retrieving data from gamecomponents
10276:
RenderState.ColorWriteChannels
10277:
Mesh Display Not Symmetrical
10278:
Can't deploy to Xbox 360 from GSE
10279:
60 FPS - C# MDX
10280:
Culling backfacing triangles has no effect
10281:
Z-sorting trouble
10282:
Auto generate mipmaps
10283:
Why is XNA a framework and not a DLL?
10284:
DXViewer keeps crashing
10285:
Where are dmo.h and IMediaObject in the lastest DirectX SDK?
10286:
XNA in Internet Explorer?
10287:
Is Boo a viable option for Scripting for both PC and XBox360?
10288:
Quaternion Tutorial
10289:
Vector to rotation, ie - point models 'forward' to their direction.
10290:
Rants on XNA 1.0
10291:
Starting work on my GUI system
10292:
How to get distance from point to triangle or plane in XNA
10293:
Could C# be the future of gaming?
10294:
.xnb file size
10295:
Rants on XNA 1.0
10296:
How to get the model filename from the content processor?
10297:
Moving on from DirectX
10298:
XNA and Vista -> Project Templates
10299:
Bump Mapping
10300:
animating textures
10301:
Question regarding making landscape in 2D
10302:
Short tech demo
10303:
Newbie: Package 'Visual Studio IDE Package' has failed to load properly
10304:
Can I use standard tcp/ip protocol on XBOX360?
10305:
The Unofficial "Hooray I'm Done With my DBP Game" Thread
10306:
Need Help With A load of stuff
10307:
Placing Objects
10308:
Managed DX and RAM memory problem...
10309:
Multiuser games?
10310:
Unified Input
10311:
App
10312:
Managed Direct3D 10
10313:
First Person Perspective
10314:
Riemers.net -- 4th Series finished: Final screenshots
10315:
Managed Direct3D - Scaling down a Texture
10316:
what graphic engines are free?
10317:
Where to Start?
10318:
Video/Animation Playback
10319:
Mesh built at runtime?
10320:
Problem with FX Composer generated .fx files and model position
10321:
Newb question: different textures for different resolutions?
10322:
Rocket Commander XNA Game
10323:
Cutscene Camera Library
10324:
Help please: GraphicsDevice in a form
10325:
Audio Clips Cutting Out
10326:
Telnet with XNA/C#
10327:
Changing multiple textures during run time
10328:
Clipping Layered Sprites (UI Related)
10329:
Beginning Game Development: Part III - DirectX II - Problem with the "Using..."
10330:
DreamBuildPlay is up!!!
10331:
Application development
10332:
Microsoft.DirectX.Direct3D.Texture constructor PROBLEM!
10333:
PointSprites and TextureCoordinates
10334:
.X features supported in XNA?
10335:
Shadow Volumes on skined meshes
10336:
What's a Mesh?
10337:
basic question about XNA
10338:
XNA content pipeline importer questions
10339:
XNA and Globalization
10340:
Animation Component Problem
10341:
Warm Up Contest Is Up
10342:
Vertex color
10343:
PC project -> 360 (including Game Library)
10344:
xna 3d collision detection
10345:
XNA Wiki Project
10346:
Adding Text ...
10347:
Screen/world coordinates
10348:
My first go at XNA game
10349:
XACT Streaming Sound Banks?
10350:
A problem of D3DERR_DEVICENOTRESET with NVPerfHUD
10351:
How to Launch a XNA game in a new thread ?
10352:
Blender
10353:
Render target save'n'restore
10354:
I could use a clearer explanation of 360 garbage collection and performance monitor
10355:
Creators Club Benefits
10356:
Mesh and texture transparent problem?
10357:
Alphablending 3D
10358:
XNA and Globalization
10359:
Drawing problems with RenderTarget2D
10360:
Activator.CreateInstance on .Net compact
10361:
XAP Importer
10362:
StorageDevice.ShowStorageDeviceGuide Freezes Xbox360
10363:
Compiling Errors in FX?
10364:
Animation sample?
10365:
Where to Start?
10366:
How to load a WaveFront model?
10367:
Efficiency of Threads on the 360?
10368:
Managed DirectX performance
10369:
Where to upload demos?
10370:
How in XNA Game Studio Express correctly to include a full-screen mode?
10371:
Starting work on my GUI system
10372:
anyone have nuclex.fonts + models working?
10373:
silly question
10374:
InvalidOperationExceptions playing XACT Cues
10375:
bounding box with 2d
10376:
XNA for Kids
10377:
Learning XNA for a newbie
10378:
Picking Problem
10379:
Load 3D models
10380:
Setting project up to be cross platform
10381:
Framerate Independent Movement
10382:
XNA shader parameters from 3d studio
10383:
Problems implementing class in Xna Game
10384:
game time
10385:
Rectangle collision detection help
10386:
General Audio Disfunction
10387:
isometric view
10388:
XNA's use of Collections
10389:
Blender .X files and XNA compatibility
10390:
Rants on XNA 1.0
10391:
Do commercial game writer manage thier own animations or do the artists load the animations?
10392:
Tabs instead of Spaces by Default, please
10393:
E_OUTOFMEMORY =(
10394:
How to load and display the 3D Model?
10395:
mesh in xna
10396:
XNA sprite behavior -- weird side effect
10397:
DirectShow & XNA
10398:
Displaying textured 3D objects
10399:
Handling user input from any device
10400:
Viewing Pre-rendered 3D Scenes
10401:
Intel Extreme Graphics 2 Screen Rotation
10402:
Tutorial on Geometric Instancing in XNA
10403:
Question about 'EffectParameter' class
10404:
Game Creator Club
10405:
Spaceship kinematics, quaternions, and other imponderables
10406:
360 Deployment Issues
10407:
Creators' Club and xBox live
10408:
I got Animation working but tiny.x has some weird data
10409:
F14 XNA Game with Full Source
10410:
Game completed and posted online. Have a look...
10411:
X mesh question
10412:
(Clip) Plane transform?
10413:
XNA's use of Collections
10414:
Out of video memory when I have plenty (128Mb)
10415:
Game Physics
10416:
Got a Feature Suggestion for the Next Version of the XNA Framework?
10417:
Clueless on getting started
10418:
Ann: A "Proper" Text Rendering Component
10419:
Vista allows What versions of DirectX?
10420:
Weird lightning on custom mesh
10421:
Stuck in code
10422:
A struct / types what ever you call em in C#!
10423:
Whos using TorqueX, Who isn't?
10424:
XNA 3D MODELS PLEASE HELP
10425:
Direct 3D 10....C++ or C#
10426:
Is it possible to create the device using a panel as the renderWindow param?
10427:
Using DirectX Input with Interactive Whiteboards
10428:
Managed Direct3D 10
10429:
Prebuilt Content... How?
10430:
Learning....
10431:
Invisible Skybox
10432:
Issue with XNA Tutorial and scrolling backgrounds
10433:
Graphic Card Questions
10434:
XNA/XACT Make sound follow a model
10435:
solution clean not deleting .exe file
10436:
What profiler should I use with GSE?
10437:
Reading the buttons of Joystick Saitek x52
10438:
Render to Texture Inside Shader?
10439:
Grouping units like in a RTS game
10440:
3DS to X (or FBX) Model Conversion Software
10441:
Clipping Layered Sprites (UI Related)
10442:
saving and loading files in XNA
10443:
Telnet with XNA/C#
10444:
Dynamically shadowing sprites
10445:
Skeletal Bone Animation And Skinning With Collada Demo
10446:
Motivation!
10447:
Dream Build Play today?
10448:
The XNA Framework and DirectX
10449:
2d Sprites with depth?
10450:
2d Platforms
10451:
Dream Build Play today?
10452:
Shooting
10453:
XNA Requirements Checker
10454:
Z-sorting trouble
10455:
Playing In Traffic game sample
10456:
December 2006 DirectX SDK has broken Maya 7 exporter plugin.
10457:
Subscription not available on my Xbox!
10458:
Humorous but somewhat serious question about XNA
10459:
How can I create a GUI for my XNA game? (do any GUI libraries exist?)
10460:
Alphablending 3D
10461:
Minimizing and Maximizing
10462:
XNA Requirements Checker
10463:
Implementation Inheritance Regrets
10464:
debugging
10465:
Threading - WaitHandle
10466:
bounding box with 2d
10467:
Need HELP reading a sprite file!
10468:
Progressive Meshes
10469:
Getting typed text into xna aka getting WM_CHAR in xna?
10470:
Assemblies Not Referenced
10471:
DirectX October 2006 SDK does not extract? What should I do?
10472:
Pong game help
10473:
help regarding a game
10474:
newbie question: game.Run():
10475:
Got a Feature Suggestion for the Next Version of the XNA Framework?
10476:
Camera woes
10477:
Anoying shadows
10478:
Render target save'n'restore
10479:
XBox 360 hard drive question for MS staff - semi off topic
10480:
Quaternion Tutorial
10481:
Error Loading Pipeline assembly DirectInputSupport.dll!!
10482:
C# Performance
10483:
Character Jumping...
10484:
How hard could it be?
10485:
dev C++
10486:
Mouse TRACKBALL
10487:
Creators Club Question
10488:
2d Platforms
10489:
Why does my displayed mesh dim when rotating on an LCD TV?
10490:
DreamBuildPlay is up!!!
10491:
Reading embedded files
10492:
Viewport.Unproject
10493:
Do any big game companies use C#, VB.Net or J#
10494:
Help Conecting 360 to computer for XNA
10495:
By the numbers - why so big?
10496:
Installing DXUT?
10497:
Multiple sprite batches?
10498:
A FPS game??
10499:
XNA sprite behavior -- weird side effect
10500:
Debugging Content Pipeline