9101:
Gravy time from the XNA team! :)
9102:
Custom communication with the 360
9103:
Another Bug???
9104:
TorqueXNA
9105:
Creating a GUI builder in visual studio
9106:
XInput Common controller 32 bit wont install
9107:
Layering and Draw call order
9108:
Odd engine build differences on XP and vista
9109:
XNa and Database Storage : Entry Level Question
9110:
Sample FromFile
9111:
Help Please, kinda alot of questions in here
9112:
Global profile settings
9113:
Animation sample?
9114:
File Data structure design
9115:
XNA Game Services
9116:
Texture2D SetData to make a circle?
9117:
How to draw an irregular polygon ?
9118:
3D VERY slow on the XBOX
9119:
How to load textures embedded in a model file using a custom importer
9120:
Sprites reverse model winding?
9121:
loading compressed files such as zip, rar,pk3, etc
9122:
Simple Program very laggy
9123:
3D picking - possible solution?
9124:
Using XNA for a University Project
9125:
How in XNA Game Studio Express correctly to include a full-screen mode?
9126:
what if we have non-express version of C#?
9127:
Generic GUI forms for games.
9128:
Rants on XNA 1.0
9129:
Drawing on only a portion of the screen (2D clipping)
9130:
How to print text onto the screen
9131:
Where to upload demos?
9132:
X mesh question
9133:
Shader Problem (+video)
9134:
Newbie asking how to do everything
9135:
How to grant time?
9136:
Pixel Shader 1.1
9137:
I¡¯m in desperate need of direction...
9138:
A noob's first game: Shape Battles (a GeoWars clone)
9139:
XNA framework runtime and Windows Update
9140:
Simple Menus (Download)
9141:
XNA doomed?
9142:
XNA spriteBatch problem?
9143:
Enabling 16x Anisotropic Filtering
9144:
Could C# be the future of gaming?
9145:
Creators.xna.com gamertag question
9146:
Getting adapter format BEFORE device creation?
9147:
Disposing Resources?
9148:
Learning XNA for a newbie
9149:
SpriteBatch.Draw() - what does layerDepth default to?
9150:
3dmax file in directx
9151:
Any new info on MDX for 64-bit?
9152:
cloud of dust like in battlefield 2 : mc
9153:
Multiple Models
9154:
XNA shader parameters from 3d studio
9155:
VertexBuffer.SetData cost
9156:
Sprite Blitting question - Wondering if this is still a problem
9157:
How To Draw Torus(Mesh)?
9158:
mesh in xna
9159:
Tutorial How to: Render a model error?
9160:
Ray and BoundingBox Intersection - how to find the exact point of intersect?
9161:
360 Dev do's and don'ts
9162:
Vector2 Simple Question
9163:
Game completed and posted online. Have a look...
9164:
How can I make a console in the game?
9165:
InvalidCastException help
9166:
Terrain?
9167:
drawing order for multiple passes
9168:
Future of DirectX
9169:
HUD help: sprites drawing behind world
9170:
Game Distribution
9171:
Scaling a mesh or primitives object
9172:
Generating an assembly error with the mscorlib when building sln
9173:
Resizing the game window with code
9174:
The Unofficial "Hooray I'm Done With my DBP Game" Thread
9175:
Drawing on only a portion of the screen (2D clipping)
9176:
Moving on from DirectX
9177:
TestCooperativeLevel in D3D10
9178:
double buffer render texture
9179:
Port asm to HLSL help please
9180:
XNA GSE and Vista
9181:
Reading embedded files
9182:
Keep getting Invalidoperationexception using DrawUserPrimitives!
9183:
Subscription not available on my Xbox!
9184:
DrawableGameComponent - Need to create Texture on fly!
9185:
Ann: A "Proper" Text Rendering Component
9186:
Viewport Height and Width
9187:
XNA Architectu "push" vs. "pull" model
9188:
Relation between Graphics and GraphicsAdapter/Device
9189:
Reading embedded files
9190:
Good Tutorials
9191:
Question about content pipeline
9192:
Camera Mouse-Look Algorithm
9193:
Humorous but somewhat serious question about XNA
9194:
Issues with a Loading Bar
9195:
DrawableGameComponent - Need to create Texture on fly!
9196:
Fade In/Out a single que
9197:
Help me!
9198:
Audio works on PC but not 360
9199:
How to partialy load a scene contained in a fbx file?
9200:
Need Info On The Basics
9201:
The .xap file "Content\Audio\MyGameAudio.xap" is the wrong version.
9202:
Slight Lag in XNA?
9203:
Multi threading in a game (using XNA)
9204:
Effect Textured Model Doesn't Render
9205:
Programming Exercises
9206:
Compile in Release
9207:
A Font support
9208:
Sprite Flickering Problem (Hopefully simple)
9209:
Starting work on my GUI system
9210:
Diffuse HLSL for Skinned Mesh
9211:
Native Direct3D or MDX or XNA?
9212:
Scaling a mesh or primitives object
9213:
Why is In Order Execution so Popular?
9214:
Instancing VS. geometry shader VS. using pre-generated vertex buffer
9215:
Content Pipeline
9216:
Managed C# performance loss.
9217:
XNA Games OUT OF THE BOX??
9218:
How do I make a Timer?
9219:
How do you draw text?
9220:
TorqueXNA
9221:
Embedding resources: Is it the answer for screensavers?
9222:
nuclex textmanager not drawing...
9223:
Device Creation Problem
9224:
Bug in BoundingFrustum.Contains()?
9225:
How can I draw a flat Sprite in 3D space using transparency/alpha layers?
9226:
Run-time Content Pipeline
9227:
Why does the entire system explode if you don't create GraphicsDeviceManager in the constructor?
9228:
Sprites reverse model winding?
9229:
Overlay window over a seperate fullscreen game window
9230:
DirectX development on Vista
9231:
Ann: A "Proper" Text Rendering Component
9232:
A message for the XNA team...
9233:
LoadGraphicsContent - Is it right to load ALL graphics content at the start
9234:
Converting mip to bmp
9235:
MipMaps
9236:
Direct3D
9237:
Running Unit tests on XBox 360
9238:
How can I make this simple tut model viewer get best stuff like AA 720 1080 and so on?
9239:
Languages supported
9240:
Camera lookat
9241:
Hosting an XNA Game in a WPF Application
9242:
viewing objects on a looping landscape?
9243:
Capturing input from a Joystick/Gamepad
9244:
LoadGraphicsContent - Is it right to load ALL graphics content at the start
9245:
Putting a hole in a sprite
9246:
Line Colours
9247:
ModelMesh in regards to Effects and renderstates
9248:
Could C# be the future of gaming?
9249:
need help getting started
9250:
Rocket Commander XNA Game
9251:
Error Loading XML data
9252:
Transparent textures in Spacewar
9253:
A noob's first game: Shape Battles (a GeoWars clone)
9254:
360 Boat game with source
9255:
double buffer render texture
9256:
MAP loader problems with index buffer and backfaces
9257:
[c#] Mesh.ComputeTangentFrame throws InvalidDataException
9258:
Managed Direct3D 10
9259:
culling away front faces
9260:
Reading Change in Mouse Position
9261:
2D-3D Brawler help.
9262:
Xbox Live Stats/Gamertag Webservice?
9263:
Excited to start using XNA!!
9264:
before this gets deleted ...
9265:
Quaternions: Get only Z component?
9266:
(xna) model "inverted"...
9267:
The documentation needs seperation between PC and XBox 360
9268:
Render Target oddity
9269:
Error Loading XML data
9270:
Microsoft's future policy for redistributing Xbox 360 games?
9271:
device type : Reference
9272:
newbie question: game.Run():
9273:
ExternalReference<CompiledShader> - Am I missing something?
9274:
Keys enum, Unicode
9275:
xna and bone animation
9276:
Question on deferred shading with normal mapping
9277:
DXGI.dll How/where to get dll for Windows XP development
9278:
Editing Textures programmatically
9279:
Tutorial 1: Displaying a 3D Model On The Screen question
9280:
d cant deploy any games
9281:
Dream-Build-Play contest question
9282:
Shader file loads in MDX but fails to load in XNA
9283:
3D picking with the mouse combined with a moving camera...
9284:
Creating a basic Terrain
9285:
How do I make a Timer?
9286:
Managed DirectX much slower than OpenGL
9287:
Trends in Managed Game Development
9288:
Include Directories on VISTA write protected
9289:
XNA in Internet Explorer?
9290:
Can I mix the textures with different video format?
9291:
3D VERY slow on the XBOX
9292:
Can someone point me to a thread that will tell me how to add collision detection to my game?
9293:
Texture loading problem!
9294:
Pixel Shader 1.1
9295:
Compatibility with the ageia physx card
9296:
loading textures on array
9297:
ContentManager setting parameters on custom effects in the Draw() method
9298:
Console a la Quakes?
9299:
New Release of XNA GSE
9300:
z-buffer sorting?
9301:
The Unofficial "Hooray I'm Done With my DBP Game" Thread
9302:
Compiling DX10 example with C99 compatible compiler (Pelles C)
9303:
DirectSound play a .wav
9304:
Hm... Direct3D problem
9305:
Model Exporting From Maya (.fbx)
9306:
In-Game Collision Detection
9307:
How can I check whether the mic is connected...
9308:
Joypad problems
9309:
i looking for a way to draw a line with weight in 3D scene,can anybody help me?
9310:
Best Draw method for game level (Quake 1 in XNA)
9311:
Dual weilding mice
9312:
XNA Demos Released
9313:
Download Manager
9314:
C# - Managed DirectX - Secondary Monitor
9315:
Skinned Animation Tutorial
9316:
how to make .x file? how to understand them?
9317:
Splash Screen Processing
9318:
Rants on XNA 1.0
9319:
Can You Move the Backbuffer?
9320:
Future D3DX's not supporting SM1.x??
9321:
Xml Importer problems
9322:
Weird lightning on custom mesh
9323:
using DXUTTextHelper to output a string
9324:
Geometry Shaders / Shared Vertices
9325:
3d tools using mfc+Directx
9326:
Bug with SpriteBatch.Draw scale?
9327:
DirectX8 and Vista Compatibility
9328:
DEVICE_OMSETRENDERTARGETS_HAZARD & DEVICE_PSSETSHADERRESOURCES_HAZARD
9329:
Game Distribution
9330:
Content Sharing microsoft
9331:
Rants on XNA 1.0
9332:
Models with repeating UV textures
9333:
ContentPipeline logging/debugging
9334:
TEX2D 2nd overload: HLSL Bug or erroneous usage?
9335:
Content Sharing microsoft
9336:
Camera fade
9337:
Buttons and ...
9338:
Single letter prefix before a variable
9339:
Custom Content Processor - Usage
9340:
get screen resolution & FullScreen
9341:
Any ideas on why Nvidia fxComposer won't run for me?
9342:
Unable to render mesh
9343:
LoadGraphicsContent - Is it right to load ALL graphics content at the start
9344:
Tint programatically a Texture2D with another Texture2D
9345:
how to slow down the xna framework ????
9346:
Implementing Processes(not threads) in a GameEngine?
9347:
Microsoft.DirectX.AudioVideoPlayback
9348:
Xbox Live Arcade Title looking for Engine/Coder..
9349:
Multi-Sampling
9350:
RenderState declarations
9351:
Bug in BoundingFrustum.Contains()?
9352:
Not Much To Do With XNA But...
9353:
Where does Console.WriteLine() go to on 360?
9354:
The Unofficial "Hooray I'm Done With my DBP Game" Thread
9355:
I cannot compile any XNA tutorials
9356:
Should I use Object Oriented programming for games?
9357:
Farseer on the 360
9358:
Camera track bend
9359:
Putting a hole in a sprite
9360:
Resize window issue
9361:
Jostick/gampad input
9362:
Get and Set with a Vector
9363:
Maya 8.5 export .x file method
9364:
My first go at XNA game
9365:
Animation sample?
9366:
mesh in xna
9367:
DrawableGameComponent.DrawOrder vs Depth
9368:
Fastest way to create texture from existing RGB data in memory for Direct3D
9369:
Post Processing
9370:
2D - Draw points on screen
9371:
Why is Game not a singleton?
9372:
lens flares
9373:
Crazy Hiccups
9374:
How do you draw text?
9375:
How can I efficiently use YuY2-Surfaces?
9376:
Official List of Features and Limitations of the various Pixel Shader versions?
9377:
enemy sprite
9378:
Wireless Connection To 360
9379:
Can't find how to launch XNA Game Framework after having installed it-please help
9380:
Use XNA to make a map maker?
9381:
Blender
9382:
mipmapping
9383:
Multiple instances of a sprite
9384:
Model Position Problem
9385:
GraphicsDevice.VertexSamplerStates
9386:
Content Pipeline
9387:
How to merge meshes?
9388:
Screen shots on the Xbox 360
9389:
Shake the Backbuffer?
9390:
using CatMullRom
9391:
Heightmap Terrain Component
9392:
ElapsedGameTime.TotalSeconds won't update
9393:
Codec and DirectX
9394:
Intermittent Audio Problem
9395:
SetMatrixCoefficients in XNA Game Studio Express 1.0
9396:
Creating/Destroying an object.
9397:
Draw a texture using Pointlist...
9398:
The thread 0xf900000c has exited with code 0 (0x0)
9399:
PIX crash when attempting to set shader variable
9400:
Problems with ZBuffer and Projection matrix
9401:
IntersectInformation in XNA
9402:
Input Devices - XNA only for gamepad?
9403:
HLSL Shader debugging in PIX
9404:
how do i learn how to do this
9405:
Error in XNA
9406:
LoadGraphicsContent - Is it right to load ALL graphics content at the start
9407:
XNA meets Physical Simulations (Novodex)
9408:
How to debug issues on 360 Game?
9409:
UVAtlas
9410:
Dream Build Play - partner in crime
9411:
Screen dimensions for the 360
9412:
SpriteBatch Source Rectangle
9413:
Best Way to Ensure 30 fps Frame Rate
9414:
Problems with: Detecting if a user clicked on a 3D object
9415:
x format for world geometry...
9416:
metronome using directSound or directMusic
9417:
IDrawable interface and a position
9418:
No text input in WinForm controls
9419:
Problems with ZBuffer and Projection matrix
9420:
Managed vs Unmanaged, Primitive design and .NET
9421:
Calling Keyboard.GetState() from within thread doesn't work?
9422:
Rotating points in 3D
9423:
Problem with matrices
9424:
Rants on XNA 1.0
9425:
Multiuser games?
9426:
Creating a basic Terrain
9427:
fixed function pipeline
9428:
HLSL & Alpha Blending help plz!
9429:
loading large image using DirectX
9430:
2D Texture transparency
9431:
Declaring alternative input devices
9432:
Shouldn't GameComponents be Disposed in the opposite order they are Initialized?
9433:
Unified Input
9434:
beginners tutorials
9435:
Forcing GraphicsDevice creation before Game.Run
9436:
Transparent particles
9437:
setup desktop resolution as static
9438:
Camera track bend
9439:
Bitmap Font problem
9440:
I cannot deploy to my XBox 360, have searched.
9441:
Cursor disappears over window
9442:
TestCooperativeLevel in D3D10
9443:
Managed vs Unmanaged, Primitive design and .NET
9444:
Multiple Wireless XBox 360 Controllers in Windows
9445:
Humorous but somewhat serious question about XNA
9446:
Memory Leak Blues (PlayCue)
9447:
Overlaying, like FRAPS/XFire
9448:
Dream Build Play -- Rules Question
9449:
C# Lack of pointer confusion
9450:
AI Resources