5601:
How can I have resolution independant graphics? ...and how can I create a 2D camera?
5602:
PC deployment in a single download. (Minus framework download)
5603:
April 2007 SDK
5604:
Pixel Shader 1.1
5605:
Embedded resources, Xbox 360, and the ContentPipeline.
5606:
LoaderLock was detected
5607:
Let's go 3d engine
5608:
Draw called before Initialize
5609:
Getting a 360 for contest... wait for Zephyr?
5610:
Trying to draw a pixel
5611:
Render target save'n'restore
5612:
Animation mesh sample
5613:
How to load and display the 3D Model?
5614:
Absolute and relative mouse movement
5615:
RocketCommanderXNA Mouse Issue
5616:
Need Example collision help.
5617:
Where are these "assets", "samples" and "starter kits" etc?
5618:
Free-moving camera?
5619:
DartBoard Collisions Source (not requesting)
5620:
Video/Animation Playback
5621:
Audio Player using winmm.dll, Playing large files problem
5622:
What do I have to do?
5623:
Applying a texture transformation
5624:
Collision Detection
5625:
Vectors
5626:
Axiom
5627:
PC project -> 360 (including Game Library)
5628:
Feb 2007 DirectX download has messed up my settings
5629:
problem loading model with bone animation
5630:
How I get the skin weights?
5631:
Deployment / strange Network Problem
5632:
Numeric performance on 360
5633:
The woes of boxed objects (and foreach)
5634:
Multiple Models
5635:
BoundingBox.Contains doesn't work after a transform?
5636:
XNA Asteroids game in the Channel 9 XNA launch video
5637:
Share source code between projects
5638:
RenderState declarations
5639:
Where in content pipeline does volume textures fail?
5640:
Internet and network gaming
5641:
BSP Trees, Polygon Complexity (?)
5642:
Animation with collision detection
5643:
Line Of Fire
5644:
Implications of Keyboard.GetState() returning a KeyboardState structure.
5645:
Ball Collison for pool/ collision
5646:
XNA losing sync when in full screen mode
5647:
Orthographic Perspective/Drawing in 2D
5648:
Rants on XNA 1.0
5649:
Key Pressed
5650:
Texture showing up black?
5651:
Making the mouse visible
5652:
Matrix.CreateBillboard
5653:
DrawableGameComponent.LoadGraphicsContent not being called
5654:
Fur Shading
5655:
Anyone know any good 3D (for 2D) programming tutorials?
5656:
fireballs follow character?
5657:
Drawing Primitives with Xna
5658:
What file types (for models) can you import into XNA?
5659:
DreamBuildPlay main contest - build or join a new team
5660:
DXViewer.exe - Unhandled exception
5661:
Making editor application using XNA
5662:
Windows Aero changed to Windows Vista Basic
5663:
Bounding Box Not Rotating Correctly
5664:
question about positions
5665:
Z-sorting trouble
5666:
Bounding Box Not Rotating Correctly
5667:
Debugger hanging at program start (Loader lock related?)
5668:
how do i manipulate the vertice places that are stored in a vertex buffer
5669:
Q on Terrains
5670:
XNA on Original Xbox?
5671:
chopping up a texture?
5672:
Performance and Garbage Collector Monitoring under Windows?
5673:
b /o Adding models at runtime
5674:
How to create a level editor
5675:
My sprite is being re-sized
5676:
Why does my displayed mesh dim when rotating on an LCD TV?
5677:
An introduction and some questions.
5678:
Camera woes
5679:
Pixel Shader w-coordinate problem
5680:
World to screen coordinates?
5681:
Managed DirectX performance
5682:
Real API functions in a DX world
5683:
How to use View and Projection matrix?
5684:
A problem with SpaceWar Starter Kit
5685:
Create Shadows whit effects
5686:
In-Game Collision Detection
5687:
I cannot compile any XNA tutorials
5688:
Stopping A Model Stretching With The Screen Width/Height
5689:
Recommended Managed DirectPlay Book?
5690:
Bizzare object Axes with trueSpace, what about other 3D apps?
5691:
Change World Matrix
5692:
Drawing a 3d model with shader effects
5693:
How do I draw a curve? (eg. an XNA Curve object)
5694:
Debug compile and Release compile
5695:
Math.Abs inner workings?
5696:
How to debug issues on 360 Game?
5697:
Can Some One Help Me?
5698:
ClientBounds Problem
5699:
Cannot get a list of Lobby aware applications (C#)/C++
5700:
Spacewar .fbx models.
5701:
Glow and blur effects?
5702:
Where to extract DirectX SDK?
5703:
I'd like to have a game developed...but I need a partner.
5704:
By the numbers - why so big?
5705:
DX 10 release
5706:
Help Using Quaternion To Find Target
5707:
Rotating points in 3D
5708:
Got a feature suggestion for the next version XNA Game Studio Express?
5709:
PIX crash when attempting to set shader variable
5710:
DSEnumCallback...LPCSTR or LPCTSTR???
5711:
Possible bug using dual monitors
5712:
Manipulate graphic output permanently
5713:
DirectInput...
5714:
Step by Step Cue volume sample request
5715:
3d rotations on different axis
5716:
Getting typed text into xna aka getting WM_CHAR in xna?
5717:
alpha channel in basiceffect
5718:
How do I sign up for XNA Creators Club
5719:
Number of AudioEngine instances
5720:
Animating Billboards Using A Single Texture
5721:
Any other way to buy an XNA subscription?
5722:
Normal Map Is Missing
5723:
Why does XNA render at 75 Hz in fullscreen?
5724:
metronome using directSound or directMusic
5725:
End users shouldn't have to rewrite XNA math functions in order to improve performance.
5726:
.X importer for XNA
5727:
MipMaps
5728:
missing triangles with stream render
5729:
Flash Movie in Full Screen Direct3D
5730:
can't build space wars; attempt causes VS 2005 to hang
5731:
right-handed but clockwise ordering by default?
5732:
Getting a 360 for contest... wait for Zephyr?
5733:
HUD help: sprites drawing behind world
5734:
Getting the DepthBuffer is possible?
5735:
Problems implementing a skybox
5736:
Problems with playing Sound
5737:
Creator's Club exclusive content?
5738:
DirectX clearing device problem
5739:
Get BasicEffect to draw wireframe
5740:
Starting 3D from 2D
5741:
Implications of Keyboard.GetState() returning a KeyboardState structure.
5742:
Show off your website and/or game!
5743:
What are the recommended books and sites for learning C# so I can then make a game using XNA?
5744:
Whats happened to the rest of the XNA Montage
5745:
2D Direct3D Sprite Rotation (such a basic problem :( )
5746:
Vista Compatibility
5747:
Problem Compressing Audio
5748:
text mixed with 3d
5749:
On screen Key bored/GamePad
5750:
howto setup a contentmanager without the Game.dll
5751:
Full planet terrain rendering
5752:
DXGI.dll How/where to get dll for Windows XP development
5753:
Using Pixel Shader 3.0
5754:
MDX or XNA i don't understand which to use!
5755:
Applying Texture to Mesh
5756:
The Unofficial "Hooray I'm Done With my DBP Game" Thread
5757:
MDX2 time bomb - question not bitching...
5758:
How to deploy data and executable files separately
5759:
Trying to pass a cubemap.dds to a fx shader
5760:
Timing gamePad button, trigger and thumbsticks
5761:
Poor XNA performance or my poor code... or normal?
5762:
Octree - Handling static geometry, primitive splitting
5763:
Using DirectX9.0c and Visual C++ express: errors in building a full screen
5764:
Help with Movement Code
5765:
Need high precission zbuffer, but using non d16 fails in clear.. not in create
5766:
Cannot get a list of Lobby aware applications (C#)
5767:
Vista Compatibility
5768:
Why no [STAThread] ?
5769:
XNA help section & Printing
5770:
Translating an old Bitmap...
5771:
How do i make buttons for a mainmenu
5772:
XNA/XACT Premortem from a programmer
5773:
Dec06 fxc.exe broken
5774:
Best way to extract vertex/index data from Model loaded via Content pipeline
5775:
3D VERY slow on the XBOX
5776:
Graphic Card Questions
5777:
Using SetProcessorAffinity
5778:
Rotating points in 3D
5779:
WM_MOUSEWHEEL Possible Issues in Vista - Solution
5780:
How to do a screen fade?
5781:
World to screen coordinates?
5782:
When to stop a Quaternion.Slerp?
5783:
Problem with new Animation sample
5784:
Could C# be the future of gaming?
5785:
Excited to start using XNA!!
5786:
directx10 performance enhancements for directx9 games.
5787:
PointSprites and Alphablending?
5788:
Best Draw method for game level (Quake 1 in XNA)
5789:
C# - Managed DirectX - Secondary Monitor
5790:
tex2Dlod not working from an XNA Windows Game?
5791:
Model Position Problem
5792:
Video/Animation Playback
5793:
Is Boo a viable option for Scripting for both PC and XBox360?
5794:
A message for the XNA team...
5795:
How do i get into the Creators Club
5796:
Help me!
5797:
need help..
5798:
Custom Content Manager - Generics Question
5799:
Error 1920 - failed to install DX sdk
5800:
Console.Write on 360
5801:
Question about HDTV's
5802:
Rectangle collision detection help
5803:
Geometry Shader Performance
5804:
XNA in Internet Explorer?
5805:
ID3DX10Mesh->Intersect E_FAIL
5806:
Can you edit a Model's vertices at runtime?
5807:
Quaternions: Get only Z component?
5808:
using XNA on C#
5809:
TextureImporter returning a Zero'd texture
5810:
Some XNA Build feedback for ya
5811:
texture3d constructor dont have resourcemanagement parameter
5812:
Vibrate the controller for 1 second?
5813:
Any suggestions for defining direction of partical effects on a 3D model?
5814:
Missing parts for XNA Game Studio Express
5815:
Engines that are compatibility with the XNA Framework?
5816:
Combining two effect
5817:
3D VERY slow on the XBOX
5818:
Not possible to run executable from outside of game studio express?
5819:
Device inside a content processor?
5820:
Problem using SurfaceFormat.HalfVector2
5821:
Alpha blending BUG in XNA
5822:
Drawing random textures
5823:
NoSuitableGraphicsDeviceException was unhandled
5824:
C# Performance Problems
5825:
How to use View and Projection matrix?
5826:
What does creators club include right now?
5827:
im new to xna AND I REALLY NEED HELP
5828:
Directx SDK Turtorial1 Device Error DeviceExeption
5829:
invalid mesh reference?
5830:
Content Pipeline
5831:
Game Creator Club
5832:
360 Boat game with source
5833:
Need some help with 3d models
5834:
Express edition in a machine that already has vs 2005
5835:
Where to find the Default shader for a base?
5836:
Numeric performance on 360
5837:
got all my scenes drawn up.. how to program them?
5838:
Optimizing meshes
5839:
XBox 360 hard drive question for MS staff - semi off topic
5840:
Texture creation fails on XBox 360
5841:
Completely confused
5842:
Loading Content After Device Reset
5843:
Optimized graphics question: Which is better?
5844:
Optimizing Multi-Rendering of the Same Model
5845:
[c#] Mesh.ComputeTangentFrame throws InvalidDataException
5846:
XNA Requirements Checker
5847:
HLSL doc mistake
5848:
Plain ContentTypeReader
5849:
A noob's first game: Shape Battles (a GeoWars clone)
5850:
Scaling Sprites?(XNA)
5851:
The Unofficial "Hooray I'm Done With my DBP Game" Thread
5852:
Device inside a content processor?
5853:
Shader problem
5854:
can xna compile a program for 360
5855:
Camera woes
5856:
XNA and Globalization
5857:
Texture trouble
5858:
foreach slower than for on 360?
5859:
using managed directX to capture game screen
5860:
Plans for future XNA webcasts?
5861:
Cube texture
5862:
How to do transparency
5863:
Error:(0x800b0100) - No signature was present in the subject. can any1 help mie pls? =(
5864:
Video/Animation Playback
5865:
Good Tutorials
5866:
How do I build an install program for my application
5867:
Keys enum, Unicode
5868:
How to do anti alias in XNA?
5869:
Model animation
5870:
How to render target to multiple texture with different resolution?
5871:
How to apply an effect to a mesh rendering?
5872:
More than one window
5873:
Managed DirectSound stops playing when its owner control loses focus?
5874:
Problem with fbx models
5875:
Rectangle collision detection help
5876:
2D textures in separate files?
5877:
Is the XNA Game Studio Express supposed to look exactly like Visual C# 2005 Express Edition?
5878:
2D Animations
5879:
Special Controller For 360
5880:
3D model is incorrect after adding a Sprite in 2D
5881:
Model Position Problem
5882:
Game Distribution
5883:
Creators Club
5884:
Font.DrawText bug ?
5885:
Trying to draw a pixel
5886:
0x8878000a only in Win98
5887:
Maya Programming Resources
5888:
Input degrees and coordinate problems
5889:
Quadtree Terrain project
5890:
Forcing GraphicsDevice creation before Game.Run
5891:
Again - C++ DirectX Error
5892:
Creating a GUI builder in visual studio
5893:
Managed C# performance loss.
5894:
How to detect when secondaryBuffer finish playing a file?
5895:
FixedTimeStep faster than Variable Time Step
5896:
Port asm to HLSL help please
5897:
Any other way to buy an XNA subscription?
5898:
Unified Input
5899:
IUpdateable and IDrawable interfaces
5900:
Drawing on only a portion of the screen (2D clipping)
5901:
ResourceManagementMode...
5902:
I cannot compile any XNA tutorials
5903:
standalone content pipeline
5904:
How to get distance from point to triangle or plane in XNA
5905:
HLSL and target shader model
5906:
RenderTarget2D and MipMaps
5907:
Overlay Graphics on Direct3D
5908:
Should my 2D game engine use Vector2s or pairs of floats?
5909:
Best Practices
5910:
texture mapping irregular shape 2d.
5911:
ContentLoadException and Game Library project types
5912:
C# and XNA Sprite Stress Test
5913:
Anyone know a good tutorial that teaches you XNA and how to make games?
5914:
360 Boat game with source
5915:
What's the difference between DXT2~5 in detail?
5916:
Random and tileing
5917:
Riemers.net -- 4th Series finished: Final screenshots how to save .x files
5918:
fireballs follow character?
5919:
Generic GUI forms for games.
5920:
Performance and Garbage Collector Monitoring under Windows?
5921:
SampleCmpLevelZero availability in Feb. 2007 SDK
5922:
XNA and C# HATE me... Errors with spacewars
5923:
world coordinates 2d tile map
5924:
Managed 3D API for CAD-like software
5925:
Putting a hole in a sprite
5926:
Waiting for computer connection...
5927:
SpaceWars example, don't understand a scope thing
5928:
World to screen conversion.
5929:
Is there a program that lets me view .fx files other than rendermonkey or FX Composer?
5930:
Help What do I need to download so I can connect to my 360 for XNA?
5931:
multiple DSP in XACT
5932:
how to delete the threats?
5933:
2d Sprites with depth?
5934:
Converting Windows project to 360 project
5935:
Beginner: How to set uv for createbox-mesh
5936:
Problem with new Animation sample
5937:
xna sprite and background
5938:
game state pausing when game looses focus
5939:
Is there much to download on the Creator's Club yet ?
5940:
Clipping Layered Sprites (UI Related)
5941:
Zone Clent Software
5942:
help regarding a game
5943:
Fading screens.
5944:
Clipping Layered Sprites (UI Related)
5945:
Need help - disappearing lines and solids!
5946:
How to run my XNA game on another computer
5947:
Single letter prefix before a variable
5948:
How to only draw visible meshes? Performance problems.
5949:
Hotkeys =/
5950:
xna level/map editor