15051:
Sprites reverse model winding?
15052:
Subscription not available on my Xbox!
15053:
Instancing VS. geometry shader VS. using pre-generated vertex buffer
15054:
Source Control for XNA Projects
15055:
Facial / Character animation with XNA API?
15056:
Keeping game graphics the same size over different resolutions
15057:
Porting ScummVM to XNA
15058:
ClearRenderTargetView and scissor rects
15059:
Writing a Custom Game Making Tool using XNA
15060:
Could this be used to make a Morrowind scale RPG?
15061:
Creator's Club Licensing Query
15062:
culling away front faces
15063:
Screen dimensions for the 360
15064:
Splitting a Model into 2 or more Models?
15065:
Cursor Support
15066:
Comparison of Techniques?
15067:
Blending Multiple RenderTargets to the BackBuffer (Another RT)
15068:
Driving Game Download???
15069:
Blender not including Texture Info when exporting to x File
15070:
Volume textures!
15071:
Visual C# Download Error?
15072:
Can I dispose of instances without explicitly removing all references to them?
15073:
camera movement prob
15074:
Can't find how to launch XNA Game Framework after having installed it-please help
15075:
Parameters for content processor
15076:
Rotating an entity problems - (Not camera)
15077:
Multiple Instances of the Same Model
15078:
Tricky Question
15079:
DreamBuildPlay is up!!!
15080:
Problems with bounding boxes collision
15081:
Scene graphs
15082:
loading compressed files such as zip, rar,pk3, etc
15083:
RomantiqueX XNA engine
15084:
Multi threading in a game (using XNA)
15085:
Camera fade
15086:
2D Lines
15087:
Can I write 3D games in XNA?
15088:
360 Dev do's and don'ts
15089:
problem rotating my triangle ,
15090:
My XNA Game 'iFACTOR'
15091:
aspect ratio question
15092:
2D per Pixel Collision Detection(Scaled texture)
15093:
DirectX10 and Direct Sound10
15094:
Short tech demo
15095:
Must we wait another 12 hours ?
15096:
Optimizing meshes
15097:
Vertex stride in stream 0 is less than in the declaration
15098:
Why C++ and not C#
15099:
Motivation!
15100:
When is LoadGraphicsContent(true) called?
15101:
Framerate Question
15102:
Attempt to allocate VRAM before start of an application?
15103:
Multi threading in a game (using XNA)
15104:
Problem With My Tile Engine...Specifically Looped Drawing [LOTS OF CODE!]
15105:
XNA games running very slow
15106:
Change Log?
15107:
Is the Keyboard class in the 360 xna framework useable?
15108:
Grr, my game wont play, WTF!!!
15109:
DreamBuildPlay is up!!!
15110:
XNA multiple bounding spheres
15111:
gamepad in windows
15112:
Problem With My Tile Engine...Specifically Looped Drawing [LOTS OF CODE!]
15113:
C# Performance Problems
15114:
Question regarding vertices...
15115:
Tiny Tennis Project Files
15116:
TitleLocation writeable on the 360?
15117:
I'd like to have a game developed...but I need a partner.
15118:
Input degrees and coordinate problems
15119:
changing from fixed to variable step in the middle of a game
15120:
Using XNA with some other framework to make an online RPG?
15121:
Collision Detection
15122:
DreamBuildPlay is up!!!
15123:
XNA and isometric
15124:
Lauching another DX program in a window
15125:
creating custom effects for .x models
15126:
Rectangle collision detection help
15127:
XBox 360 controllers for the PC
15128:
Rants on XNA 1.0
15129:
XNA 3d sample crashes. "How to: Draw Points, Lines, and Other 3D Primitives"
15130:
Musician: Looking for a project/s to work on.
15131:
Classes to Callbacks in DXUT?
15132:
How to add opacity to a 3D model
15133:
TitleLocation writeable on the 360?
15134:
.xnb file size
15135:
Visual Studio 2005 Pro & XNA Game Studio Express {Installation Problem...Need Help}
15136:
Problem Compressing Audio
15137:
Rotate around fixed axis
15138:
Keeping game graphics the same size over different resolutions
15139:
Best way to manipulate vertex data between draw calls?
15140:
Help Please, kinda alot of questions in here
15141:
What does creators club include right now?
15142:
Performance of events
15143:
TotalRealTime behaviour
15144:
Textures loading issues
15145:
Drawing on texture
15146:
GSE RTM on Vista RTM (unsupported)
15147:
tetris game - gamefield redraw. . .
15148:
Rendering custom polygons
15149:
Develop limitation?
15150:
.X and multi uvs and texture layers.
15151:
AccessViolationExcpetion
15152:
Line of sight
15153:
Recommendations for post processing?
15154:
Embedded resources, Xbox 360, and the ContentPipeline.
15155:
Best Way to Ensure 30 fps Frame Rate
15156:
DirectX SDK for Managed Applications on Windows2000
15157:
ContentManager questions about device resets
15158:
Drawing Line with shaders...
15159:
Upcoming XNA Game Engine
15160:
missing Direct3D device???
15161:
Riemers.net -- 4th Series finished: Final screenshots
15162:
Blurry trail on sprite movement
15163:
Need help with ResizeBuffers
15164:
GPU Based State-Preserving Particle System with XNA
15165:
By the numbers - why so big?
15166:
Why C++ and not C#
15167:
Render target + multisample problem
15168:
can i make3d games in xna
15169:
Starting work on my GUI system
15170:
A question regarding content not explicity included in the project
15171:
A problem drawing lines with color
15172:
Headers are missing
15173:
FBX file not showing correctly
15174:
Dream Build Play Contest Question - Using languages other than C#
15175:
Sprite Blitting question - Wondering if this is still a problem
15176:
Comparison of Techniques?
15177:
How to detect WINDOW mode (FULLSCREEN or WINDOWED)
15178:
Fullscreen Flickering on Present()
15179:
XNA and C# Express, Can't link imagefiles with extension type gta and png
15180:
Bullet Hell Tactics - Shoot'em'up game created with XNA (video and screensots)
15181:
Where should i start?
15182:
How does fixed-Step Game work when update runs slower than expected?
15183:
Rotate and translate
15184:
ODD Bumpmap issue
15185:
Microsoft's future policy for redistributing Xbox 360 games?
15186:
Tell us about your website or game!
15187:
Little 2d help
15188:
360 Texture Mapping Problems...
15189:
How to use managed directX 9 in VB.NET?
15190:
The Unofficial "Hooray I'm Done With my DBP Game" Thread
15191:
Im new and im interested in making a game!
15192:
XNA : Absolute Beginner
15193:
Can you Make?
15194:
DirectX Texture Tool (PLEASE NEED HELP)
15195:
if (XNA < DirectX) { drool; } .... DirectX or XNA?
15196:
Combining two effect
15197:
Force feedback question...
15198:
How does Xna timing work?
15199:
2d Platforms
15200:
Animation sample?
15201:
Issues with a Loading Bar
15202:
Unprojecting screen coordinates
15203:
Point Sprites on XBOX 360 causes crash
15204:
Getting codeplex to work with C# Express
15205:
Exception throw by GraphicsAdaptor???
15206:
problem with directx viewer
15207:
2d resets with nuclex fonts?
15208:
how to delete the threats?
15209:
Terrain?
15210:
Creators Club???
15211:
Mesh Alpha chennal problem?
15212:
XNA doomed?
15213:
Xbox360 Controlls
15214:
Install XNA on VS2005 Std?
15215:
Special Controller For 360
15216:
Looking for help/advice with multiple game 'screens'
15217:
low fps
15218:
Can't deploy to Xbox 360 from GSE
15219:
Normal Map colour directions.
15220:
Mesh... Z-Order?
15221:
Basic DirectX managed code samples for VC++ 2005 Express programmers
15222:
Game Distribution
15223:
Multi threading in a game (using XNA)
15224:
Cannot Display Graphics
15225:
DirectDraw Deprication
15226:
release date of font stuff?
15227:
"Kitchen Sink War" Download !!!
15228:
Problems with: Detecting if a user clicked on a 3D object
15229:
microphone input
15230:
Exception handling in c#
15231:
DeviceLostException
15232:
Freeze Joypad Input
15233:
Device inside a content processor?
15234:
IDirect3DSurface9 Question
15235:
Problem with Sprite and 3D-Model
15236:
getting started
15237:
3D PIX 360 Demo !!!
15238:
XNA with VertexBuffers only? (No loading content)
15239:
lens flares
15240:
Rocket Commander XNA Game
15241:
Is it possible for XNA go into Visual Basic?
15242:
HLSL Shader debugging in PIX
15243:
Anoying shadows
15244:
How can i change the sampling rate of a sound (or cue)?
15245:
Rendering to multiple full screens
15246:
Creating projectiles, need help with list.
15247:
Books on XBox 360 and XBox Live Development for eLearning?
15248:
ViewPorts - Splitscreen
15249:
Seperating 2D objects that have collided.
15250:
HLSL Lighting vs FFP Lighting
15251:
wacky null error
15252:
Font troubles
15253:
How to load textures embedded in a model file using a custom importer
15254:
Subscription not available on my Xbox!
15255:
Lauching another DX program in a window
15256:
XBox has died how do I go about transferring my creators club etc. to the new unit when it arrives?
15257:
Mind-boggling Sprite 2D issue
15258:
what graphic engines are free?
15259:
IDrawable interface and a position
15260:
Farseer on the 360
15261:
using C++ libraries with C# and 360...
15262:
suggest me a good starter book for directx9
15263:
Audio Analysis
15264:
Wireframe - Hidden face removal
15265:
Optimizing Particle System
15266:
2D Collision to Windows boundaries...
15267:
Input
15268:
Can't run XNA tutorials
15269:
Warm Up Contest Is Up
15270:
Collision Detection in 2D Games
15271:
XNA's use of Collections
15272:
Vertex Buffers, draw methods and associated nonsense...
15273:
Rants on XNA 1.0
15274:
Forcing content pipeline items to certain directories?
15275:
What percentage of computers out there will support this ?
15276:
debug drawing
15277:
Good 3D Maker program?
15278:
DreamBuildPlay is up!!!
15279:
Creating Plane From A Model?
15280:
I need to Load my own graphics format file --> Custom Importer
15281:
DirectShow & XNA
15282:
Problem with matrices
15283:
BoundingBox
15284:
Gamestate tutorial?
15285:
Could C# be the future of gaming?
15286:
mesh clone and dispose bug
15287:
Server Client architecture
15288:
Collision Detection in 2D Games
15289:
Animation
15290:
Refreshing the graphics
15291:
Animation sample
15292:
Texturing problem
15293:
Model Position Problem
15294:
RenderTarget2D rendered with garbage all over it
15295:
Normal Map Is Missing
15296:
Microsoft's future policy for redistributing Xbox 360 games?
15297:
Templates
15298:
Where does Console.WriteLine() go to on 360?
15299:
Camera track bend
15300:
Calculating normals for large mesh with no vertex to triangle info
15301:
NEWBIE ALERT
15302:
Very weird problem
15303:
DEVICE_OMSETRENDERTARGETS_HAZARD & DEVICE_PSSETSHADERRESOURCES_HAZARD
15304:
XAP Importer
15305:
Flash Movie in C# Direct3D game
15306:
A noob's first game: Shape Battles (a GeoWars clone)
15307:
XNA Content Builder - Build you content without Game Studio!
15308:
Bullet Hell Tactics - Shoot'em'up game created with XNA (video and screensots)
15309:
SPACEWAR game does not run
15310:
XNA Toolset
15311:
Interesting problem I ran into...
15312:
creating events from components?
15313:
Trouble using Asteroid Models
15314:
Generic GUI forms for games.
15315:
Benefits of XNA Game Studio
15316:
Problems with SurfaceFormat.Bgra1010102 on the XBOX360
15317:
Changes from Beta 2 to Release 1?
15318:
Official List of Features and Limitations of the various Pixel Shader versions?
15319:
New version of Octtree Game Component
15320:
Let's go 3d engine
15321:
Where is the PositionColoredNormal Vertex type in XNA?
15322:
ModelProcessor transforming verticies?
15323:
Vibrate the controller for 1 second?
15324:
New Starter kits?
15325:
Newbie question
15326:
Problem with FX Composer generated .fx files and model position
15327:
Jump Animation
15328:
Milkshape Model Errors
15329:
TextureLoader parameters
15330:
XNA Architectu "push" vs. "pull" model
15331:
camera movement prob
15332:
FixedTimeStep faster than Variable Time Step
15333:
Bones and X Importing
15334:
[XNA] Number of AudioEngine instances
15335:
Gravy time from the XNA team! :)
15336:
input strategy
15337:
Advice request From People doing it.
15338:
PC Gamepad Input in XNA
15339:
XNA Game Studio Express + DirectInput + Debug = A mess (LoaderLock)
15340:
Fullscreen Spacewars
15341:
Can we take advantage of 360 hardware using XNA?
15342:
Using Game (and GameComponents) in a Windows Forms editor?
15343:
bitmap font messing up models?
15344:
Xbox Live Stats/Gamertag Webservice?
15345:
XNA Creators Club without Xbox Live?
15346:
Device inside a content processor?
15347:
Trouble with XNA Game Launcher
15348:
support for device queries and direct access to the sound buffer
15349:
2d Platforms
15350:
Keeping game graphics the same size over different resolutions
15351:
Loading a Model from a List<> problem?
15352:
Which graphics cards will work with XNA GameStudio Express?
15353:
sprites 1 file vs multiple files
15354:
Ann: A "Proper" Text Rendering Component
15355:
2D Texture transparency
15356:
VC# starts always again to compile
15357:
Homing missile (working on from the going beyong tutorial)
15358:
I'd like to have a game developed...but I need a partner.
15359:
Runtime assembly info with GetRuntimeReader()
15360:
Local 2d rotation to 3d world rotation?
15361:
slowing FPS display with timers... how?
15362:
Recommendations for terrainmesh collision and physics
15363:
sorting in geometry shader
15364:
Could C# be the future of gaming?
15365:
"Use of unassigned local variable" error on Xbox360 but not Windows
15366:
Render Target For Effects.
15367:
Error Loading XML data
15368:
How to silently ignore missing textures?
15369:
Moving the view in 2D games
15370:
Could C# be the future of gaming?
15371:
how to fill D3DFMT_R32F texture's data
15372:
XNA capabilities question.
15373:
c#/direct sound: recording large sound files (wave format)
15374:
How to get distance from point to triangle or plane in XNA
15375:
Place Virtual Earth Tiles onto sphere
15376:
?!?!?!?! x-(
15377:
xact xna 3d audio?
15378:
TorqueXNA
15379:
Xbox Live Arcade "Standards" ???
15380:
Splash Screen Processing
15381:
Basic collision detection...ModelsUnderRay?
15382:
Course of Action; PLEASE READ AND REPLY!!!!!!!!!!!!!!!!!!!!!!
15383:
gamepad in windows
15384:
VSync control / Redering to 2 displays / frame rate
15385:
how to implement some effection?
15386:
Value of '\\UNC\*.exe' is not valid for 'filePath'.
15387:
XNA screen freezing with the window move
15388:
Sprite image manipulation
15389:
Creating projectiles, need help with list.
15390:
How to do anti alias in XNA?
15391:
Models
15392:
Correct material order
15393:
effect compiler, december release - wrong size for array parameter
15394:
Dream Build Play Contest Question - Using languages other than C#
15395:
How easy is to make effects in XNA?
15396:
Managed vs Unmanaged, Primitive design and .NET
15397:
By the numbers - why so big?
15398:
Clipping Layered Sprites (UI Related)
15399:
How to get compressed sound?
15400:
BoundingBox.Contains doesn't work after a transform?