prasindo

hi all,

i need a source code of putting a ball into a basket somewhat like basketball or some similar game in xna..

can you please let me know the source code or site where i can find it



Re: XNA Game Studio Express help regarding a game

Jim Perry

You'll have to be more specific. Do you mean code for moving a ball graphic, code for detecting when a basket is made, what




Re: XNA Game Studio Express help regarding a game

prasindo

Hi all,

   i just need help to move a ball in different direction





Re: XNA Game Studio Express help regarding a game

Jim Perry

It sounds like you basically want someone to write your game for you. I don't believe anyone here is going to do that. We'll be happy to help you with problems with your code, but you need to write it yourself.




Re: XNA Game Studio Express help regarding a game

Joel Martinez

You could also check out the forums at gamedev.net for non XNA/GSE questions such as this one. There's a fantastic beginners forum there that can help guide you :-)





Re: XNA Game Studio Express help regarding a game

Jim Perry

The forums aren't really the place for him to start. This would be a better starting point.




Re: XNA Game Studio Express help regarding a game

Joel Martinez

hehe, some of that content seriously needs to be updated. Check out this quote from Andre LaMothe's article, "Direct X-Tasy".

"However, in my opinion Direct3D will not last. We all know that John Carmack has denounced it, no one is really using it, and OpenGL is getting a lot of media play as the saving API to make 3D work."

That being said, some of the articles are still really good:
http://www.gamedev.net/reference/design/features/makegames/

I think they should link to some of Jeff Tunnel's articles as well:
Five Foundational Steps to Surviving as a Game Developer
Five Realistic Steps to Starting a Game Development Company

And lastly ... they should separate the general advice type articles (like the three above) from the technical ones. And the technical ones should branch into several different paths (c++/OGL, c++/DirectX, C#/XNA, C#/Tao, etc.)

I know I know ... "if you think you can do better, then go ahead and write the articles" ... maybe I will :-P





Re: XNA Game Studio Express help regarding a game

Jim Perry

Yeah, well, I guess I assumed they would keep the content up to date. I'm not on staff there, just a mod so it's not my job.




Re: XNA Game Studio Express help regarding a game

XNA Rockstar

Hah great quote. But if I remember right, some of LaMothe's older books predicted that Windows would never take off and DOS was here to stay, the mouse will never be used as an input device for games, and C++ will never become more popular than C. He knows his programming, sure, but foresight is not one of his best qualities. Since then, whenever I hear a prediction from LaMothe, I can only assume that the opposite will happen



Re: XNA Game Studio Express help regarding a game

Joel Martinez

Jim Perry wrote:
Yeah, well, I guess I assumed they would keep the content up to date. I'm not on staff there, just a mod so it's not my job.


I've started a thread here about updating some of that content. If you're interested in helping, please do lend your pen ... or ... er ... keyboard to the cause :-)





Re: XNA Game Studio Express help regarding a game

David Weller - MSFT

Joel Martinez wrote:
hehe, some of that content seriously needs to be updated. Check out this quote from Andre LaMothe's article, "Direct X-Tasy".

"However, in my opinion Direct3D will not last. We all know that John Carmack has denounced it, no one is really using it, and OpenGL is getting a lot of media play as the saving API to make 3D work."


That's definitely a classic. And definitely NOT what JC is saying these days. That comment from John was based on a version of DX from about 8 years ago, and is NOTHING like what DirectX is like now.






Re: XNA Game Studio Express help regarding a game

David Weller - MSFT

FYI, the editors at GDNet fixed up the article link a bit after I fussed :

http://www.gamedev.net/reference/articles/article589.asp