It sounds like you need to call AudioEngine.Update in your game's Update method. (I made the same mistake, and got the same results.)
I do call audioengine.update in the update method. Audio works perfectly fine for a while. What coding issue would cause audio problems to occur over a period of time
might be an idea to post your code that deals with the playing of audio, XNA is very new so its highly likely no one has experienced the problems you describe.
my code for audio is pretty straight forward. My general routine for calling sound FX is;
1) call 'cue stop' in case the effect is still playing
2) call 'get cue' to retrieve the sound again
3) call play
I do this in most cases where I only want one instance of the effect occuring at a time and there is a chance the sound will not have finished playing before it needs to be played again like in the case of a rapid fire weapon.
I had this problem once, and when I called the Play method that doesn't require a previous GetCue() it worked fine.
Bill
Sorry the Update trick didn't help. It still sounds like an XACT starvation / over-work issue. I guess I would do the following things if I were you:
1) When the bug happens, break into the debugger and check what your code is doing. It's possible that your game is starving XACT by doing a lot of computation on other threads.
2) Try to verify that your audio engine's Update method is actually being called frequently. Maybe add a counter and print out a debug message every 60 times that Update is called, or something like that.
3) When the problem happens, use the "Task Manager" to see what your CPU usage is. If the problem is related to XACT having too much work to do, then you'll typically see a high CPU usage (one hardware thread maxed out.) If you don't see a high CPU usage, then it's possible that you've got some other problem.
4) See if you can cause the problem to repro sooner by giving XACT more work to do -- change your game code to fire off 10 sound effects each time, rather than just one.
5) Create a repro case you can file a bug report for. If you want the bug fixed, the easiest way to get the XNA team to help you is to have an automatic, or nearly automatic repro case. When I had a similar problem, I added an event recording and playback system to my game, so that I could record 10 minutes of gameplay manually, and then automatically repro it.
Once you have your repro case, either pack it into a 2 MB ZIP file (the max size for a Connect bug report), or figure out how to post it on a web site some where. Then follow the bug reporting instructions on the "Frequently Asked Questions" portion of the XNA Game Studio Express online docs.