CanadianBoy

I am very anxious getting started on character animation with XNA. If I use a model editing and animation software like 3ds max I could set up my key frame animation incl. bone structure in 3ds max, export this out over *.fbx, what is supported by XNA. However, as far as I know there is no support for animation over the content pipeline. Is there anybody out there, knowing how to do it, who could actually show me the way or point in the right direction Help on that important issue is very much appreciated. Is there a resolution to be expected with the next release of XNA



Re: Game Technologies: General Character Animation

waruwaru

You can look through the code of this project:

http://www.codeplex.com/animationcomponents






Re: Game Technologies: General Character Animation

CanadianBoy

Thanks waruwaru,

I tried to run the code after having done the setup for the project. I got with the dwarfmodel an exception error. What could be the problem (An unknown error has occured. The result code was -2147467259.) Do I need the latest Direct X version





Re: Game Technologies: General Character Animation

waruwaru

Yeah, go install the latest DirectX, .Net framework, and XNA.

http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=1215302&SiteID=1

You might want to try this tool:

http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=1215890&SiteID=1






Re: Game Technologies: General Character Animation

CanadianBoy

waruwaru,

I run the XNA requirements checker. Everything seems to be installed, still having the same problem and error.





Re: Game Technologies: General Character Animation

waruwaru

Then perhaps you can comment in the forum for that project on CodePlex. Be sure to include the entire error message and the steps you took to get there. Maybe someone has an idea.




Re: Game Technologies: General Character Animation

CanadianBoy

I checked with CodePlex and found the answer. The animation library does not support Pixel Shaders 1.*. I have a 1.3 card. You need to have at least 2.0. Thanks for your assistance.