jeffmorris

My desktop computer has Visual Studio C# Express and XNA Game Studio Express. My notebook computer doesn't have these programs. Both computers have Windows XP Home Edition. After building a game in XNA GSE, how do I install the game on my notebook computer I got confused by XNA GSE "Publish" command. Is it possible to publish to a folder on a hard disk or an USB flash drive I would like step-by-step instructions.

Re: XNA Game Studio Express Install XNA games on another computer?

Glenn Wilson

As these forums are going to be turned to read only you should post your questions on the new http://creators.xna.com site. In regards to the log on have a look at my answer here on how to get yourself set up.

In regards to publishing you will have to wait till the April release as those functions are said to be included, but at the moment the remote computer must have GSE and the XNA system installed.






Re: XNA Game Studio Express Install XNA games on another computer?

Bill Reiss

You should be able to run it by just installing the XNA Framework Redistributable, I don't think you need to install all of GSE for it to work.




Re: XNA Game Studio Express Install XNA games on another computer?

Stephen Styrchak - MSFT

Glenn Wilson wrote:
In regards to publishing you will have to wait till the April release as those functions are said to be included, but at the moment the remote computer must have GSE and the XNA system installed.

To clarify, the April release will include "developer sharing". It allows developers to package up binary copies of their games to share with other developers. Developers are still expected to have XNA GSE installed to use it both to package and unpackage the games. It is not another installer technology for end-users (people who want to play your games). For that, developers are still expected to use MSI or ClickOnce, or other technologies.

For most people, the primary benefit of the developer sharing feature is a way to share your Xbox 360 games without distributing the source code or requiring other people to build the project themselves. Those people will, however, still be required to be members of the XNA Creators Club to deploy and launch the game on their Xbox 360.

Baby steps... But steps nonetheless.

--Stephen