Ska Software
Hi
I've got a 2D project where the world is rendered to a 1024x1024 RenderTarget2D texture, then that texture is drawn to the backbuffer. It works fine on my laptop. On my desktop, however, the RenderTarget2D texture is drawn with an overlay of garbage consisting partly of a frame of a DVD I was watching on the other display. I'm clearing the RenderTarget2D texture properly, and everything is drawn properly, but when this texture is drawn to the backbuffer it receives a nicely alpha blended amount of garbage that covers the entire texture. So I can see everything rendered perfectly on the RenderTarget2D texture, it's just covered with translucent garbage. Sorry, I can't get any shots now. When I get home from work I'll get right on that, assuming I haven't got a solution yet.
Is this a dual display thing or a graphics card thing or a bad programming practice thing The desktop has two displays and a GeForce 6600GT; the laptop has one display and an ATI Mobility 9600.
Thanks, I appreciate it.