Martin Schmidt

in the beta version it was necessary to create a texture with all symbols and to write a little class which draws the text with that texture as a sprite.

now, is there any "native" support to draw text in the final version of xna



Re: XNA Framework drawing text

Flavious

I've seen neither hide nor hair of it.

This is one reason why I avoid the utility libraries





Re: XNA Framework drawing text

Jim Perry

They demoed some font support stuff at the launch party. I'm just waiting for it to hit. When will that be BTW guys !

Oh, yeah, I want me some XNA Asteroids too.






Re: XNA Framework drawing text

Jon Watte

There is no native text drawing. The text support is a simple component class you can download and use to draw text. Although I wrote my own, being all NIH and stuff :-)





Re: XNA Framework drawing text

George Clingerman

They are correct. There is still no direct support in XNA to draw text. There are a variety of community components to help you get text displayed in your game quickly and there was that demoed font component from Microsoft (that is still on it's way) but there is currently nothing native to XNA for drawing text.

Here's a list of some of the community font components.

Nuclex.Fonts from Nuclex
http://www.nuclex.org/news/2007/01/16/xna-font-rendering-component

XNAExtras from Gary K
http://blogs.msdn.com/garykac/default.aspx

XNAStage from Bill Reiss
http://www.codeplex.com/xnastage

XNA Font Creator from Ziggyware
http://www.ziggyware.com/readarticle.php article_id=44

Hope that helps.