Veebs
Hi,
I've been searching around for the answer to two questions but have had no luck. Firstly how much system memory can an Xbox360 XNA game actually use. I know the executable size is limited to 50Mb just like Arcade games, but with procedural techniques you could still use up lots of physical memory.
Secondly how many cores are available on the xbox 360 for use to XNA developers. Are two cores powered down so we in effect only have two hardware threads or can we use all six. Judging by the fact the fan is not on 'noisy';) I assume it is the former.
Many thanks!