Boogiebac

Hey gang,

Having a problem with my laptop and writing Windows games in XNA. I was able to run things fine in beta1 and 2, but now that 1.0 is out I keep getting crashes and a run-time error saying that 'XNA can't find a graphics driver with DirectX1.1 shaders ect ect'.

I have a tablet PC with updated Intel 'Exterme Graphics' drivers. I've installed (and re-installed) XNA Game Studio, Visual C# Express, and the DirectX SDK runtime.

Also, I can properly run games compiled for the XBox360.

Did anything in the framework's min requirements change for 1.0 Or did something happen to my computer that's making it mad

Thanks for any help!
ScottT



Re: XNA Game Studio Express All Windows Games crash after installing 1.0 (but 360 is fine)

neogir

No good news for you. Intel "Extreme" embedded graphics usually means your videocard can't support pixel shaders (it is not true for the last models though), If you are qualified enough,  it is possible to  test  some  code with 
http://www.nuclex.org/downloads/developers/snippets/xna-referencegraphicsdevicemanager





Re: XNA Game Studio Express All Windows Games crash after installing 1.0 (but 360 is fine)

Boogiebac

Thanks neogir! I'll give that a try and see if it does the trick until I can get a better laptop :)



Re: XNA Game Studio Express All Windows Games crash after installing 1.0 (but 360 is fine)

Cygon4

Just one note, in order to use the ReferenceGraphicsDeviceManager from my page, you'll also need to install the DirectX Debug Runtime and explicitely enable the reference rasterizer.

An illustrated guide that explains how to do this can be found on my site as well, http://www.nuclex.org/articles/using-the-reference-rasterizer-in-xna.

-Markus-