NytewolfAU2k7

Hello, I was just wondering if XNA could be used to make an Morrowind scale RPG


Re: XNA Game Studio Express Could this be used to make a Morrowind scale RPG?

exal

Yes it could.

But considering the size of such a project it will be a huge undertaking (no matter what language you use.)





Re: XNA Game Studio Express Could this be used to make a Morrowind scale RPG?

BlogusMaximus

Jason D_dot_NET wrote:
Hello, I was just wondering if XNA could be used to make an Morrowind scale RPG

Absolutely. Just don't expect to do it on your own, overnight or by "drag and drop."

Something the scale of Morrowind could easily take a team of 20 or more developers (coders), plus numerous artists, musicians, AI scripters, testers, etc.

Not to mention an absurd amount of money to fund the project since none of these people will be willing to work for free.

But yes, XNA could totally handle it.

(XNA Game Studio Express, not so much. In the sense that it's meant for academic and hobbyist use.)

Regardless of where you go from here, good luck!!

Chris






Re: XNA Game Studio Express Could this be used to make a Morrowind scale RPG?

omniGames

Short answer: Yes.

Long answer: Yes, but don't be surprised if such an undertaking requires a major commitment of your time and resources.

Using Morrowind as your example, think about everything that goes on in such a game...

1) A massive map of explorable areas (caves, dungeons, towns, shrines, etc.), each one of which must be individually modeled, textured, lighted and tested. (Morrowind has literally hundreds of these!) A random generator would go a long way toward easing this burden but even then you'll still have to expend considerable time and effort just to give any randomly generated area the right "feel" for your game.

2) Hundreds of non-player characters, each with their own characteristics, outfits, racial features, weapons and inventory. Again, these could be randomly generated (before inclusion into the game) but you would still need to refine each one.

3) Literally THOUSANDS of individual textures! Even if you purchase a library of prerendered textures, you'll still have to apply each one to your models!

4) Weather and time. If you want your world to respond to climate or daylight cycles, this must be simulated. Will your NPCs always be awake Will they always stay where you put them

5) Dozens (if not hundreds) of distinct monster classes, each of which possibly having multiple "sub-species" attributes. (In other words, a base-class monster that spawns versions of itself.)

6) Many, many quests to create, test and refine. For many games, the quests are what make or break it. Think about it: if any of the Morrowind games had been released without the accompanying quests -- even with all the artwork and sounds intact -- would they still be as much fun (I really don't think so.)

7) Collisions, physics, particle effects, sound effects, dialog, combat maneuvers, magic, potions, treasure, etc., etc.

And of course, this isn't even a complete list! Many newbies think they can magically enter a command or use an existing template and PRESTO their game is finished. Not so. If you have a team of developers, artists and testers at your disposal, go for it. But if you are working from a more modest platform, you might want to start really small and progress from there.

For now, how about just building a world map and running around it After you get that working, then think about how to make it a better game.

Good luck!





Re: XNA Game Studio Express Could this be used to make a Morrowind scale RPG?

Mousegp

so even if you use the vast amount of materials already available from the PC version

Would be really all that hard honestly... cause i was planning on doing a mod with it...

Since it is possible to make a Morrowind style epic( i would severely reduce the world size...)

would multiplayer be a capability

or should i stick to something like Crackdown... or a Gas Powered Games title since they are helping out with Torque and all

Dungeon siege on the 360





Re: XNA Game Studio Express Could this be used to make a Morrowind scale RPG?

Nick Gravelyn

It will be hard because you'll have to code the entire game. The textures and sounds are good to have (though if you use them, you'll probably see legal trouble), but the coding for a game that size is bound to be enormous. Multiplayer is possible, again, if you code it. Currently XNA has no network support so for Windows you can use any .NET networking code you want, but for 360 you'll have to wait. Honestly, any game that's big like Crackdown or Morrowind you'll need a large team to complete. While trying games like that is good as far as teaching you things, some would argue that working on smaller, more achievable games is a better way to learn to make games.

Anything is possible with XNA, it's simply how much can you do to get there.

Also, from the sound of your post, it sounds like you intend to use assets from games to essentially create a clone of them. I would recommend against anything like this for two reasons. 1: companies like their property and will (if your game becomes popular enough) come after you and 2: original games are 10000% better than seeing clones of games I've already played and beat. Just something to think about if that's what you were talking about doing. If you're simply talking about inspiration and style, then ignore this last paragraph and good luck :).




Re: XNA Game Studio Express Could this be used to make a Morrowind scale RPG?

David Weller - MSFT

Mousegp wrote:
so even if you use the vast amount of materials already available from the PC version

Would be really all that hard honestly... cause i was planning on doing a mod with it...

Judging from the scope of the game you want to do, I'm guessing you're not just going to do it for your personal education purposes.

Stealing assets from a published game is not only illegal, if you violate Fair Use laws, the publisher is likely to sue you into oblivion (no pun intended).

You'd better talk to a lawyer before you do something like that, before lawyers come talk to you.






Re: XNA Game Studio Express Could this be used to make a Morrowind scale RPG?

The ZMan

Don't forget that even Bethseda didn't take on the challenge of making the entire game from scratch using low level APIs.

Oblivion uses Gamebryo - see http://www.emergent.net/index.php/homepage/products-and-services/gamebryo and Speedtree http://www.speedtree.com/gallery/index.php Page=42&Sort=0

So whilst XNA or any other API *COULD* be used you might want to follow what the experts did and use someone elses code :-)






Re: XNA Game Studio Express Could this be used to make a Morrowind scale RPG?

Mousegp

i would not be using what Bethesda or Realtime studios has already put many hours Laboring upon... but since i have like 6 years of stuff in my own personal library...

with a few years of making mods for Morrowind... total conversion... and GTA.... making cosmetic changes for my network 360' shouldn't be all that harmfull, since i am not charging you to buy it...

but knowing bethesda software... it might not be all that difficult... except the multiplayer... cause Battle spire was ***






Re: XNA Game Studio Express Could this be used to make a Morrowind scale RPG?

hotseat

As has been mentioned, your biggest obstacle is the scale of the project. I don't want to say that one person couldn't pull something like that off, but if Morrowind took a sizable team 2 to 4 years to make....

If I had a dollar for every project I've started and abandoned. ;)