Hi guys.
This is kinda a newbie question that I hope someone can nail for me.
What exactly is the purpose of the DepthStencilBuffer. I'm using it to render a shadowmap into a rendertarget, but I need to know exactly why it's needed. The code doesn't seam to use it.
Another thing I would love to know is why I'm not able to save the content of a rendertarget2D with Single format to a file.
Regards