im trying to create a scene editor like app for my engine.

In my mesh class, i have a boolean variable called "Selected". It determines if the mesh is selected.

So does anybody know how to determine the coordinates of the mouse.

And ,

Determine a bounding rectangle on the part of a mesh viewable.

If you dont understand that, just think of how i can click on and select/deselect a mesh.

Thanks in advance

Re: Game Technologies: DirectX 101 Select a mesh


Here's a very good tutorial that should help: