redshock

Microsoft has claimed the Nintendo Wii as a "kids toy;" however, if XNA can produce graphics and push performance up to what the Wii is capable of handling (games like Half-Life, Sims 2 from most XNA performance claims), does that mean that XNA is a kids toy too

Re: XNA Framework Humorous but somewhat serious question about XNA

George Clingerman

green.

Hope that helps!





Re: XNA Framework Humorous but somewhat serious question about XNA

Jim Perry

Where did you see this claim from MS As for performance have you seen the XNA Racer video That's using only one of the 360's processors (from what I understand). There's no question that the 360 can outperform the Wii. The Xbox can probably outperform it, although I don't have the specifics on the two sets of hardware.

You're comparing apples to oranges with the Wii to XNA comparison. If you were to change XNA to 360, the comparison would be correct and there's no way the 360 is a kid's toy.






Re: XNA Framework Humorous but somewhat serious question about XNA

redshock

"People will make a clear decision as to whether they want that sort of product -- a kids toy -- or they want high-definition gaming and entertainment and all that it brings."
Source: http://www.gamespot.com/pages/unions/read_article.php topic_id=25129507&union_id=5331

But yeah, I'm not really arguing here. I just don't see XNA's performance overtopping the Wii's graphics ability which is far below competative standards for today's games. Native DirectX has built Oblivion alone, which is more awe-inspiring. I still like XNA - it's a great tool for hobbyists, and they will probably never meet the day of XNA's limits so it's perfect for them, but it will still have to win me over for commercial development. And yes, far beyond XNA Racer. Good start though :) I'm willing to be swayed over to XNA though, but it may take a few more versions to get to that point.





Re: XNA Framework Humorous but somewhat serious question about XNA

jsedlak

I do not understand the question perhaps, but XNA can be as serious and hardcore as you want it to be or it can be simple and easy. I think that is one of the nice things about XNA; that it takes very little to get started, to get a 2D character bouncing around. So if you are asking if XNA is targeted towards kids or rather the more novice of us programmers then I would say yes, of course it is. That is not to say XNA isn't powerful though, I think we will see XNA games that look better than XNA Racer in the future, and as usual the bigger and better the teams the better the game (usually).

I have not really dug into what the Wii is capable of Graphically but I have seen very well put together examples showing how games on the PS3/360 look immensly better when compared to the same game on the Wii. I am not sure about this, but it seems that in most of the tests that the shader support for the Wii is lack-luster at best which is and will be a big thing for graphics.






Re: XNA Framework Humorous but somewhat serious question about XNA

Jim Perry

What exactly constitutes "commercial development" Wii games are commercial after all, right Are we talking Project Gotham 4 and Half Life 3 What exactly are you looking to do with XNA




Re: XNA Framework Humorous but somewhat serious question about XNA

redshock

Edit: I'm going to go ahead and use XNA. Sure, it may not be the fastest thing in the world for making games such as Oblivion, but if it's any company that can boost performance heavily in later versions, it's Microsoft. It has already been seen with DirectX and DOS, so I'm comfortable enough to say why not. Version 1's are usually "out the door" products. I shouldn't speculate too quickly, but it'll do the job for this upcoming game. I'm sorry about the thread, but you guys helped me think outside the box, so thanks :)





Re: XNA Framework Humorous but somewhat serious question about XNA

Wil Burton

Kid's toy, geek toy, whatever you want to call it. There is no WNA for the Wii or PNA for PS3. I agree XNA is not as capable as pure DirectX/C++, but its not supposed to be. It supposed to be more accessible and faster development, which it is both. I'd love to have a Wii, but I'd love to have all 3 consoles. XNA is about development, making games not playing them.



Re: XNA Framework Humorous but somewhat serious question about XNA

Fluxtah

To me it just seems like DirectX on steriods, I dont think much is lost, and quite a few cool things have been gained.





Re: XNA Framework Humorous but somewhat serious question about XNA

George Clingerman

redshock wrote:

Edit: I'm going to go ahead and use XNA. Sure, it may not be the fastest thing in the world for making games such as Oblivion, but if it's any company that can boost performance heavily in later versions, it's Microsoft. It has already been seen with DirectX and DOS, so I'm comfortable enough to say why not. Version 1's are usually "out the door" products. I shouldn't speculate too quickly, but it'll do the job for this upcoming game. I'm sorry about the thread, but you guys helped me think outside the box, so thanks :)



Glad I could help :)





Re: XNA Framework Humorous but somewhat serious question about XNA

redshock

True, however, now that you have all this extra free development time to further enhance the world, your game reviews will go downhill on performance :) It's just something to watch out for although you've been sold with all the gained benefits. 



Re: XNA Framework Humorous but somewhat serious question about XNA

redshock

XNA is about development, making games not playing them.

What





Re: XNA Framework Humorous but somewhat serious question about XNA

David Weller - MSFT

redshock wrote:
Microsoft has claimed the Nintendo Wii as a "kids toy;"

Can you link to this quote Saying "Microsoft has claimed" is a pretty broad brush, and one that I take exception to. The Wii has merits as a gaming device, but isn't in the same category as the Xbox 360, but nobody here in the Xbox org (that I know of) claims it's a "kids toy".

So...back it up with some proof (or edit your post )






Re: XNA Framework Humorous but somewhat serious question about XNA

redshock

I believe I did above.



Re: XNA Framework Humorous but somewhat serious question about XNA

Jim Perry

redshock wrote:
Edit: I'm going to go ahead and use XNA. Sure, it may not be the fastest thing in the world for making games such as Oblivion,

Are you looking to do an Oblivion level game