the K

Can someone with experience using Game Studio please identify the features it provides to assist an individual game developer I'm skeptical because it doesn't have any built-in capabilities to import animations created in 3D packages. That's a basic feature any game creation tool should have.

Re: XNA Game Studio Express Benefits of XNA Game Studio

waruwaru

You are dismissing alot of features that came with XGS:
* template projects to get you started
* basic game engine/state machine already written for you
* content pipe-line so you don't have to worry about resource format/import/export if you just need the basic
* deployment on Xbox
* debug your code via simple Visual Studio interface
* access to alot of the graphics classes/routines so you don't have to write your own if you don't want to
* some say C# is easier than C++
* you can get a "game" running on your xbox/windows within an hour, not many dev env can do that
* it's probably the only way to get your own code running on a 360 legally and quickly right now





Re: XNA Game Studio Express Benefits of XNA Game Studio

Glenn Wilson

I have not tested it as I do not do much with 3d animations.... but wouldn't the ability to load .x file sand .fbx (AutoDesks File Format) out of the box mean that it has the ability to import animations from 3d packages.






Re: XNA Game Studio Express Benefits of XNA Game Studio

Fluxtah

* Low-level drawing API identical to MDX :)

I would not say its a game creating tool, more of a cross platform game application framework, your getting a cross platform managed directx (in its early stages).





Re: XNA Game Studio Express Benefits of XNA Game Studio

the K

waruwaru,

Could you elaborate on what the content pipleline provides





Re: XNA Game Studio Express Benefits of XNA Game Studio

waruwaru

the K wrote:

waruwaru,

Could you elaborate on what the content pipleline provides

From what I understand so far, it's a simple way for you to get your game assets/resources (i.e, graphics, sounds, models, textures..etc) as part of your projects. With the Game Studio, you add resources to your projects, and when you build your projects, Game Studio will compile them to a format that is usable by the XNA framework. In your code, you can access your resources with very simple statements. You can work without the content pipeline, but for real simple projects, content pipeline does alot of work for you. Someone here also wrote a tool so you can handle the resource format conversions without Game Studio in case you want to skip Game Studio.






Re: XNA Game Studio Express Benefits of XNA Game Studio

EricGeorge

ive read that there will be further support for 3d animation with XNA GSE, i dont remember where, but yes it is possible atm, here is a link to the best info ive found on it to date;

http://www.codeplex.com/animationcomponents

it seems quite daunting for playing back a 3d animation, and even this has very little control of WHICH animation it plays in the file, ive personally opted to just sit back and wait for this to become available in a more user friendly way.... ideally i want a command to either play, que, or loop a named animation, hopefully that day will come sometime in 07. when that day does come, i will dig deeper and with more determination into xna gse, until then, im just sitting back and poking about simple 2d games that bore me really... =( lol, maybe one of you programing whizes will make an engine or more complete package for 3d animations(with due credit of course!). best of luck-






Re: XNA Game Studio Express Benefits of XNA Game Studio

Fluxtah

Its probably better to see what the XNA team come up with rather than reinvent the wheel, I am sure they will provide some animation soon.