Nicolas L

Ok, I'm quite puzzled, I just moved my code up from Beta 2 to XNA Game Studio Express 1.0 but can't get my last line of code fixed. Where did Cue.SetMatrixCoefficients end up I'm using it to play a mono wav in a single channel. Is there a better way of doing this now

Thanks

Nic



Re: Game Technologies: Audio / XACT SetMatrixCoefficients in XNA Game Studio Express 1.0

Nicolas L

Well after much research, I discovered that 3D audio simply isn't supported in the 1.0 framework. This is quite sad news.

Since I couldn't find a way of fixing this problem using XACT technology in my game, I ended up making duplicates of each sound (in stereo); one that only has sound in the left channel and the other in the right channel. All that's left is simply choising the appropriate Cue to play. Luckily I didn't really need the 3D placement of the Cue in my case.

Nic