I've created a few bounding spheres thanks to some of the kind folks on this forum . I've now got to implement some basic physics for ball to ball collision. (for a snooker style idea) any ideas how I would do this
Thanks,
XNA Game Studio Express
I've created a few bounding spheres thanks to some of the kind folks on this forum . I've now got to implement some basic physics for ball to ball collision. (for a snooker style idea) any ideas how I would do this
Thanks,
I haven't read Jeff Lander's article yet, but have just implemented some swept sphere intersections tests (sphere-sphere and sphere-plane). One of the references I used was (also on Gamasutrua):
Miguel Gomez, Simple Intersection Tests For Games, 19991018
http://www.gamasutra.com/features/19991018/Gomez_1.htm