are there any tutorials on how to do 3d collision detection. like between one model and another (and not with boxes... but complex collision detection)
currently, i have a camera that walks around 1st person. I would like to give it a boundingbox or something like that. I also have the spaceship model from the spaceship demo game on the scene. I am not currently dealing with the Y axis, but i would like to detect collisions between the camera's boundingbox and the spaceship. any help would be great. thanks