Re: XNA Framework Tint programatically a Texture2D with another Texture2D
Lluis B
Thanks for your answers. I will try to be more explicit.
This is a 2D application. Let's imagine that I have a furniture catalogue with 30 different elements and these elements can be made in 10 different types of wood. If I have to use a graphic tool to do the work, I will have to create 300 images which is out of my skill, patience and time.
I was wondering if there is a way in XNA or that can be incorporated in an XNA game, to do it by program, that is, to render the Texture2D that represents the chair and tint it. In my case the tint is a little different from the one provided by the SpriteBatch.Draw (Texture2D, Rectangle, Color) method. Instead of using a color to tint I want to use another Texture2D.
I hope this is now clearer.