Calvin Bell

Hi!

I have wanted to make a game for some time now... and I never really wanted to put much time into it until now. I have the whole game drawn out on paper (classes, skills, the way the networking works) but never got around to implementing it. I have been playing with this XNA GSE and have a car that I can drive around a track. Hopefully I will have more soon. I would like to "build up" to my main goal which is the game I was talking about before, but that includes animation which I am waiting for a nice example/tutorial for. Anyways, just figured I'd say Hi and I'm sure I'll be able to help out with normal programming stuff for now (I'm a software engineer for 2 years now), and maybe others can help me out with XNA stuff.

PS: XNA hates my blender .x files... the first one I got textured just says "E_FAIL" corrupt .x file.

-Cal



Re: XNA Game Studio Express Just saying Hi

XNA-Mordt

Welcome Cal, although I believe networking isn't in the XNA framework as of yet. If you are purely developing for windows and not the 360 though you can refer to the .net networking libraries though.




Re: XNA Game Studio Express Just saying Hi

Calvin Bell

Hi there Mordt! Thank you for the direction toward the networking info. (I was saying the networking and coding would be the easy part... it's the visual stuff like shaders, effects, and texturing that I'm worried about.)





Re: XNA Game Studio Express Just saying Hi

Richard Kain

Hello Calvin, and welcome to the boards. Always nice to see fresh talent. From the sound of it, you're already a pretty good programmer. (you certainly sound confident) The fact that you already have your proposed game diagrammed out, with classes and everything, shows that you know what you are doing. Planning everything out on paper ahead of time is definitely the right approach to take. (helps keep things organized, and breaks the project into bite-sized chuncks that you can tackle one at a time)

As to the art and in-game resources, I'd save that for later, if I were you. I'd start off by using "placeholder" graphics. Simple color blocks for sprites, instead of full painted ones. Gemetric shapes will usually suffice. If you're doing a 3D game, you can follow the same principles. Just use primitives constructed from an inexpensive modeling program. I'd try Blender first. It's free, and has exporters for the DirectX .x format. The important thing is that you construct a working game populated by some graphics. They don't necessarily have to be good. Once you have a proven and running prototype, you can pimp it out to the community, and attempt to recruit a little talent to help you polish those graphics up. There are a considerable number of artists looking to get into the games industry. And one of the very best portfolio pieces is an example of in-game assets. Volunteer work is much more likely to come your way if your game is already up and running well.

The nice thing about art assets is that they can be polished anytime. And if worse comes to worse, and you can't find a little help later, you can always lay down a little money, and purchase a "pack" of in-game assets. There are quite a few of these packages on-line at different sites. Just one of these would probably have enough models, textures, sprites, etc... for one game, and they generally go for $100 or less.

For now, just concentrate on getting your game running and populating it with simple graphics / sounds. Keep the community appraised of your progress. If people get excited about your efforts, it should be easy to get a few artists to contribute some work.






Re: XNA Game Studio Express Just saying Hi

Calvin Bell

Wow Richard, nice reply!

Yes, I like Blender so far. The UI was very confusing at first until I read some wikibook tutorials on it. The "noob to pro" wiki tutorial was very extensive and informative. I have already modeled some basic shapes in 3d and got them to spin around, move using keyboard input, and other basic stuff. I like modeling things in Blender and have made a few torsos, a few bodies, some vehicles, etc. I also just figured out how to UV Map in blender and it renders fine in Blender. However, when I tried to export and import the UV mapped model in XNA, it told me my .X file was corrupt. Got a very informative E_FAIL (doh!) error. So that's where I'm at now. I decided just to work on some 2D stuff to get some experience.

PS: BTW, I have to share the computer with my fiancee so that's why I wrote everything down :-P
Something to do while she hogs the computer :-P





Re: XNA Game Studio Express Just saying Hi

Fluxtah

Hi Calvin,

Welcome to the community, beware of my noob questions, luckily they will never be about C#! :)

I was dubious about blender till I tried it and its actually very intuitive, I have managed to get UV mapping working with no problems but we are talking about programmers graphics here, which in my case is no more than a sphere or a box, or if I am feeling daring I might extrude a few bits here and there.

Fluxtah