Bill Reiss

I just wanted to let everyone know that I've made a first version of my XNAStage project available on CodePlex. Some features:

  • Packaged as a GameLibrary for easy integration into your project
  • Bitmap Font Generation and supporting classes to render text in XNA
  • Rotating and Scaling of text and simple effects like borders and drop shadows
  • Creation of simple timelines and tweens based on those timelines for motion, scaling, rotation, fades, and color cycling of Texture2D and text sprites
  • Extensible framework to allow for other sprite types and tweens

There is a demo available at http://www.bluerosegames.com/brg/XnaStageDemo.zip which highlights some of these capabilities.

The CodePlex project is at http://www.codeplex.com/xnastage and the full source download includes a couple of samples on how to use the XNAStage library. No real documentation as yet, sorry.

The project is still in its early stages but I thought that the text rendering support and the timeline support so far may be useful to others.

Bill




Re: XNA Framework Announcing XNAStage project on CodePlex

errolian

This is looking excellent Bill, and I'm sure will be an asset to many here.




Re: XNA Framework Announcing XNAStage project on CodePlex

Bill Reiss

Errolian,

Thanks, I'm looking forward to what you and others can do with it and what it can grow into, I think it has a lot of potential to be very useful down the road.

Bill






Re: XNA Framework Announcing XNAStage project on CodePlex

errolian

Bill,

Maybe best to copy/move this thread to the Game Studio Express forum for higher exposure




Re: XNA Framework Announcing XNAStage project on CodePlex

Bill Reiss

Could be a good idea. It's always hard for me to decide which forum to post to.

FYI, I've got an animated sprite class working now that will be in the next release, and I'm working on "button" support which you could use for menus and other things that will automagically be able to deal with mouse, keyboard, and Game Controller for navigation. I'm excited about that if I can get it working the way I want it to. And yesterday I added an initial version of reference guide documentation.

Umm how do you move a thread

Bill