MR_ED

Just compiled my game to the XBox and it ran perfectly after a few minor changes.

Cons:
- Having to create a seperate 360 project
(should just be able to select XBox 360 or PC from the dropdown list next to the Debug dropdown list)
- Not being able to share the game yet to people without a PC
- Not being able to share the game yet to people without providing the source code (not many people want to distribute the source, which makes the Creators Club very pricey for what you get)

Questions:
- Is there anyway of displaying a picture next to the game (i.e. when selecting the game in the Club menu before launching it)
- Any way to control the Xbox Music via a XNA game... i.e. changing songs, or getting song information
- Any way to get Xbox player profiles


Re: XNA Game Studio Express Nice Work Guys!

Jim Perry

I don't think having to create a separate 360 project is a con. If you want to use namespaces for a Windows game (Sockets!) that aren't supported in the 360 Compact Framework, there's no way to do so if you use the same project for both platforms. You can create files that are shared between both projects though so changes to those files get reflected in both projects.

The other two cons are simply a matter of how much the team could implement in the time they had. They could have delayed releasing GSE until these things were ironed out. Would that have been better IMO, the answer would be a resounding "NO!". Given that most people won't be ready to distribute a 360 game for months anyway, what's the problem with having to share the way it's setup now If you're on a team doing a 360 game, you'll have to share source and content anyway. By the time you actually have a 360 game worth releasing maybe we'll have binary distribution.

As for your questions

1) Have you tried changing the icon for the project in GSE
2) No.
3) No. Live support is not implemented in any fashion currently.






Re: XNA Game Studio Express Nice Work Guys!

MR_ED

I agree with you.
1. However I already have a pretty decent game which I would like to share.
2. People on my team would also like to play the game without having to "purchase it" (the 1 year subscription costs more than puchasing a new AAA game)

The subscription is expensive considering what you initially get (looking at it from an Indie perspective), however i didn't mind paying it at as it was worth it to finally play my game on the XBox students on the other hand might find it out of reach.






Re: XNA Game Studio Express Nice Work Guys!

Stephen Styrchak - MSFT

MR_ED wrote:
Questions:
- Is there anyway of displaying a picture next to the game (i.e. when selecting the game in the Club menu before launching it)

There is no picture/icon support for Xbox 360 games in version 1. We had to cut that feature due to time pressure, but it'll probably make it in the next release (no promises, of course!).

For now, you are limited to controlling the description text and the title displayed.

--Stephen