AzBat

Back when XNA was first announced at GDC 2004 it was said that XNA would be a unifying environment for both original Xbox(and future versions), PC and mobile devices. With the XNA framework now available for the Xbox 360 are there any plans for supporting the original Xbox

I know there are about to be 10 million Xbox 360 consoles shipped by the end of this year, but as of last May Microsoft said they had shipped at least 24 million Xbox consoles worldwide. It seems like it would be a good idea to also target that larger audience that has the original Xbox console, no

BTW, I did read the FAQ and found the following entries:

Q: Is the XNA Framework available on non-Microsoft platforms
A: At this time, the XNA Framework is only available on the Windows and Xbox 360 platforms.

Q: Does the XNA Framework support Windows and Pocket PC devices
A: The XNA Framework currently does not support Windows Mobile or Pocket PC devices, but based on customer feedback this may be a direction we expand the XNA Framework in the future. We know that developing mobile games is a hot area of growth and one we would like to support in the future.

Just interested in whether or not the console that got Microsoft and Xbox 360 where it is today will also get some XNA love.

AzBat



Re: XNA Framework XNA on Original Xbox?

Jim Perry

I really doubt they'll go through the effort to get it running on the Xbox. The hardware differences alone would make it more difficult than it would be worth I'd imagine.




Re: XNA Framework XNA on Original Xbox?

AzBat

Jim Perry wrote:
I really doubt they'll go through the effort to get it running on the Xbox. The hardware differences alone would make it more difficult than it would be worth I'd imagine.

I thought that the similarities in the programming was the appeal of going from Xbox to Xbox 360 I understand that the new technical features provided by the new platform would not be available to the original Xbox, but the exact same thing could be said for supporting the PocketPC and other mobile platforms as well. The whole point of XNA is being able to design to the XNA platform and seamlessly port to multiple platforms, no If they're going through all the trouble to provide the XNA Framework to the PocketPC and mobile platforms, then why not the original Xbox platform considering it already as a 22+ million market headstart

AzBat





Re: XNA Framework XNA on Original Xbox?

JLarkin

I don't think the original Xbox will be able to run the .NET 2.0 framework, and that's what XNA is based on. Also, like Jim said, I doubt they'd put significant effort into supporting a system they want to move away from in the future. Edit: Obnoxious Font Size





Re: XNA Framework XNA on Original Xbox?

Paul Bleisch

There are no plans to put XNA GSE or the XNA Framework to the original Xbox.

Paul






Re: XNA Framework XNA on Original Xbox?

Malmer

The PocketPC version will probably just be a compact version of it all. I guess it might not even have 3d in it either. Not many people have a GeForce in their PPC :-). But sure, they could write a software rasterizer in fixed point math.



Re: XNA Framework XNA on Original Xbox?

AzBat

Paul Bleisch wrote:

There are no plans to put XNA GSE or the XNA Framework to the original Xbox.

Paul

Thanks for the quick, yet concise reply. Though I'm sorry to hear that the Xbox is still being treated as the ugly step child of the family.

AzBat





Re: XNA Framework XNA on Original Xbox?

Jim Perry

Huh ! Following that logic, why not support running it on a 486. It just doesn't make sense to try to support both consoles. There's really no way to justify the cost involved.




Re: XNA Framework XNA on Original Xbox?

Jon Watte

The Xbox has significantly higher performance than a 486. Compare, instead, to a gigahertz Pentium III with a GeForce 3 in it. There are still games made for that platform on PC, and there are 24 million of the original Xbox installed in various living rooms. That seems like a market worth serving for another one to three years.

Another reason to serve the original Xbox would be if they actually said they'd do it back in 2004 -- I don't know of that announcement, so I don't know whether they meant the original, or 360, at that time.






Re: XNA Framework XNA on Original Xbox?

Jim Perry

 Jon Watte wrote:
The Xbox has significantly higher performance than a 486. Compare, instead, to a gigahertz Pentium III with a GeForce 3 in it. There are still games made for that platform on PC, and there are 24 million of the original Xbox installed in various living rooms. That seems like a market worth serving for another one to three years.

But would it really be worth the time and money that it would take to get it running on the Xbox I'd be willing to bet it wouldn't be an easy thing to get it to support both consoles. From a business standpoint I think it makes more sense to concentrate on the current generation console. What do I know though, I'm just a code monkey.  Given the choice, I'd never bother writing a game for the Xbox when I could write one for the 360 instead. I'd bet one project wouldn't work for both.

 Jon Watte wrote:
Another reason to serve the original Xbox would be if they actually said they'd do it back in 2004 -- I don't know of that announcement, so I don't know whether they meant the original, or 360, at that time.

If everyone that said they'd do something actually did it, we'd be drowning in games.  Saying you're going to do something is not an obligation to do it. Things change.






Re: XNA Framework XNA on Original Xbox?

CodePfo

I support getting XNA to work on the original Xbox, only because I have one and not a 360 :) The Xbox is not a bad system, just not as good as 360 is. I say if they can do it and it doesn't break XNA, by all means, go for it. Until then I'll develop on Windows and consider getting a 360 and porting it over.




Re: XNA Framework XNA on Original Xbox?

Jon Watte

Saying you're going to do something is not an obligation to do it.


Actually, it is. That's why we have the "safe harbor disclosure act" for publicly tradeable companies, and the Sarbanes-Oxley reporting act, and other such corporate governance regulation.






Re: XNA Framework XNA on Original Xbox?

Jim Perry

I didn't mean in general. Games get cancelled all the time, as do other projects. Features get stripped out of games all the time. Look at Fable - it got slammed because all the features they said would be in it didn't make it.