I'm in the process of writing my master thesis about hybrid shadow casting methods using the Xbox360. I have a few questions I would love to have clearified.
- Say I wanted to use a .3DS file to represent my scene and models. Are there a way to get this file to the xbox360 without using the content pipeline since it doesn't support this format. I know this might be a simple problem, but I just can't seam to figure out how to do it. I know that Abi's RocketCommander uses some custom .level files which is just placed and copied directly. Would this work for .3DS files as well
- In case it does, how would I access it Normal file IO
This whole reason for using the .3DS file format is the fact that it incapsules geometry, cameras, light settings etc. in one file which eases the test scenarioes for me quiet a bit.
I hope someone will take the time to help me out a bit. It would be most appreciated.
Regards