Lima Beans

My game I was going to enter into this contest is going to be based off the Spacewar starter kit, and use a huge amount of the code from it, but the game itself has almost nothing to do with Spacewar itself. It has nothing to do with space at all and the gameplay is totally different, but the codebase is still being used to develop it, as there is a lot of good code in there.

The rules, however, are unclear as to whether this is acceptable...

"The only requirement: Your game must be derived from the version of Spacewar that¡¯s a part of XNA Game Studio Express. Use as much or as little of the Spacewar Starter Kit as you like. Just remember that the relationship to the Spacewar Starter Kit must be obvious to our judges."


By "obvious" is it ok if just the code is obviously related to it Or the game design itself from just playing it

from the official rules:

Using the tools and information identified above, develop a playable video game application (¡°Game¡±,) for operation on either the Windows XP SP2 or Xbox 360 platform using the codebase and/or content from the Spacewar Starter Kit which showcases the game design, art and storyline and can be played by the judging panel,



Which showcases WHOSE game design, art, and storyline The Spacewar Starter Kit's Or our own game's This line seems very ambiguous. How do we showcase the storyline in Spacewar! ! !


Re: XNA Game Studio Express Dream Build Play -- Rules Question

Joel Martinez

as far as I can tell, the game being based on the starter kit's code alone will not qualify. You have to take some outwardly obvious part of the spacewar starter kit (content, gameplay, or ... I guess, story) and use that for the entry.

remember, this is not an engineering contest, it is a game building contest ... so IMO, that means that code alone won't do it.





Re: XNA Game Studio Express Dream Build Play -- Rules Question

e. ogas

It sounds to me like they just want us to mod it.  I would expect that a similar game with a different premise and art to match it would be a viable entry (assuming it is based on the Spacewar starter kit).

EDIT: I just read saw a quote from the DBP site on another post that says "Create a game based on the Spacewar Starter Kit¡ª either the Spacewar codebase or content, or both."  I assume that this means you can make an entirely different game simply using the content from spacewar, as long as it's content from the XNAGSE version.  If this is the case, then I may consider entering something.






Re: XNA Game Studio Express Dream Build Play -- Rules Question

Lima Beans

e. ogas wrote:
I assume that this means you can make an entirely different game simply using the content from spacewar, as long as it's content from the XNAGSE version. .


Yeah thats how I read it as well. But it is written in such a way that it could be taken either way, as Joel above obviously interpreted it in the other direction.





Re: XNA Game Studio Express Dream Build Play -- Rules Question

waruwaru

That's why it's a warm-up. It works for both MS and the contestents. :) There will probably be more lawyer-speaks and small prints next round. ;)




Re: XNA Game Studio Express Dream Build Play -- Rules Question

Lima Beans

I got a response to my email on this issue:

The game design, art and storyline refers
to the playable game and not the Spacewar starter kit.

Please let us know if you should have any additional questions.

Kind Regards,

Michelle
Microsoft XNA Dream-Build-Play Warm-Up Challenge Support







Re: XNA Game Studio Express Dream Build Play -- Rules Question

Dave Mitchell - MSFT

You can use only the source code and none of the art assets. That is allowed. You will have a chance to map your game's relation to Spacewar as part of the abstract you include with your game submission starting next week.

--dave