im pretty new to gamedev, so simulating physics is new to me too. i know the projectile motion formulas, im just having trouble applying them. is there any "tutorial" on projectile motion physics for XNA
basically, someone suggested to do "scorched earth". im trying to get the hang of just some simple projectile before i apply it to a game. i know i should basically have to just enter the initial velocity vector and the angle. then have it passed to a function that gets the initial x velocity, and initial y velocity. also, im assuming that whatever i get for y-velocity should be negative as "up" is negative in the XNA graphics. then, after each update, it should find the current change in position for x and y and add it.
ive confused the hell out of myself with the code and its a big mess, so its best to not ask me to post what i have ...however, if you insist- ill try to clean it up somewhat lol
physics and myself are not friends ive noticed over the past few months despite my great math skill