Michael Hansen

 

well take a look at this

is there gonna be a physics api in xna

http://www.theinquirer.net/default.aspx article=32558

microsoft robotics studio is using Ageia PhysX API and it is programmed in c#

so why not implant it  into  xna

 




Re: XNA Framework physics api in xna

Jim Perry

Uhhh, the job posting they referenced in that article is dated 08/08/2005! If the API is C# it can be used in XNA, although possibly only on the PC. It wouldn't be useful to "implant" a physics API in XNA other than the simplest type, which might not be very useful.




Re: XNA Framework physics api in xna

jsedlak

Agreed, although having a unified physics core/API similar to what Direct3D has become might be quite nice. The only fear I have is DirectX eventually turning into some sort of drag and drop thing, which would take all of the fun (for me at least) out of developing games.




Re: XNA Framework physics api in xna

Jim Perry

Drag and drop would only work at a very high level. There will always be a lot of coding necessary for games I think. I'd love to see a drag and drop GUI system. CEGUI had something almost like it and I'd like to see CEGUI# implement it fully.




Re: XNA Framework physics api in xna

The ZMan

the robotics studio does indeed have a c# API - however its a c# wrapper around the native API. Feel free to use it but it won't run on the xbox.

http://msdn.microsoft.com/robotics/