nick5454

I have a problem. Both of my xbox 360 controllers are wirelss and the tutorial for adding input says to use the xbox 360 control that is "wired".

The only controller I have is the logitech rumble pad.

Is it possible to modify my controllers input to be compaitble or do I have to buy a "wired" xbox controller

I can program my rumble pad, however. SO does anyone know where the joystick mappings are listed for the xbox controllers

 

Thanks,

Nick



Re: XNA Framework Simulating an xbox 30 controller on the pc.

Jon Watte

You can use DirectInput on the PC, read the controller, and then "fill in" a GamePadState instance with the appropriate data. It's clunky, but works.

However, I would recommend going down to Target or Best Buy (or online to places like newegg.com) and pay $20 for a wired 360 controller. You can buy the cheaper, off-brand clones; they work well enough.






Re: XNA Framework Simulating an xbox 30 controller on the pc.

XNA Rockstar

Or, if you're not in a huge rush, just wait until the Xbox 360 Wireless Gaming Receiver for Windows comes out.





Re: XNA Framework Simulating an xbox 30 controller on the pc.

nick5454

So after reading is this going to be Windows Vistas compatible only Or will all directInput versions catch this



Re: XNA Framework Simulating an xbox 30 controller on the pc.

nick5454

Yeah I think driving to the just might be faster than hacking my way through it or waiting several months for the receiver

Thanks,

Nick