KissPsycho

hi all,
i am new to game Tools development and currently i am in total confusion to select a proper technology for my applications.
is it
1.MFC+Directx
or
2.MDX+C#
or
3.XNA+C#

my application is like a 3d mesh viewer/map editor which have multiple view ports

i had already tried to built with MFC+Dx but i dont find much resources and its difficult too

so if anyone can tell wither XNA would help me to built such kinda application.


Re: XNA Framework will XNA suits for Tools development

Derek Nedelman

C#/.Net/XNA will work great. In fact, if you've ever done MFC programming you'll be shocked at how much simpler it is to use .Net Windows Forms. And of course the XNA GSE API is quite a bit nicer to use (though a little more restricted) than the DirectX API.

I do disagree with what you said about not being able to find MFC+DirectX resources though. If anything, MFC+DirectX are the most extensively documented set of APIs around, which makes sense considering their age. You might want to start out by checking www.codeproject.com. They have tons of MFC code up there, as well as C#.





Re: XNA Framework will XNA suits for Tools development

KissPsycho

thanks Derek, you are right there are tons of code there in codeproject.com.

i had tried to built a multiple viewport rendering thing in mfc, i took this reference
http://www.fairyengine.com/articles/dxmultiviews.htm

but its was pretty much difficult for me, its not straight forward as c#

later on somebody told that using mdx and c# we can create initialize viewport inside the forms

but i can't find much resource, the reason is mdx2 is dead and microsoft team is suggesting to migrate mdx applications to xna

so i hope you can understand my situation, will xna/c#/.net help to built these stuffs(multiple viewport, standard controls).












Re: XNA Framework will XNA suits for Tools development

Joel Martinez

I wrote a control that you can drag and drop onto a winforms using the WSYWIG designer ... the control creates a Device and initializes itself to let you render onto said form. That way you can have regular winform controls that interact with your XNA Scene.
http://codecube.net/item.asp cc_ItemID=338

source code is included so you can customize it to your needs





Re: XNA Framework will XNA suits for Tools development

KissPsycho

this is really cool, i hope its enough for now.
Thanks a lot brother