Evan Kormos

Here is a blog entry that contains sample code for generating random content in XNA.

Link:
http://geekswithblogs.net/evank/



Re: XNA Game Studio Express Generating random texture and content objects in XNA

Jon Watte

Typically, when someone says "generate random texture and objects," they talk about procedural content generation. All you do is switch between pre-defined objects based on a random number, which typically doesn't qualify. Also, most people probably already know how to call Random.

Sorry to be down on your blog, but reading the title, I had hoped for some interesting procedural object generation, which is an interesting and hard problem, and can be used to "work around" the size limitations for XNA games.






Re: XNA Game Studio Express Generating random texture and content objects in XNA

ClydeCoulter

If we're not somewhat careful how we respond to peoples posts, they will stop posting for fear of getting slammed with lot's of high-tech wording. XNA is attacting people from various walks of life, those new to game programming (but love games andd want to learn to write one) and those who are veterans (I'm somewhere between). They may not know all the "techie correct" terminolody.

People are capable of reading and decerning if what someone has to offer (what ever they might call it, correct naming or not) is of worth to them. There may be people that have not considered adding a randomness to the objects they display, this gives an idea that is worthwhile.






Re: XNA Game Studio Express Generating random texture and content objects in XNA

Jonas Beckeman

Just a note on the subject; I'm about to start working on my procedural project http://www.openblackbox.net/ again (this time with a WPF-based GUI), so hopefully there'll be a decent open-source generator which works with XNA soon.