ScaryJack

hello there,

Ií»ve created a 3d modell and now i wonder how to animate it...

I doní»t want to rotatet or translate the whole model, I just want to create an animation by working with the bones...unfortunatly I didí»nt find an example file where this is done.
also I wonder how a allready present animation( which is created in a 3d modelling programm ) can be started.

thanx alot,

ScaryJack




Re: XNA Game Studio Express Animating the bones from an *.FBX Modell

Michael Morton

Check out the animation components and samples available on the codeplex site:

http://www.codeplex.com/animationcomponents






Re: XNA Game Studio Express Animating the bones from an *.FBX Modell

ScaryJack

hmmm, which of the examples could be useful

My problem is that i am able to traverse over all bones(joints) from my modell...I can let give me there names etc...but what I really want to do is to change their direction...something like a rotation...but i think this kind of function does not exist
Something like a myModel.Bones[number].rotate(f,f,f);

So how can I get the rotation anyway or is this impossible

When I look at the Matrix Values for each bone, they are all NULL...
I know how to mathematicly perform a rotation to an object via Matrix Operations...but I doní»t see how I cann do this on the modell....






Re: XNA Game Studio Express Animating the bones from an *.FBX Modell

Dave van Bale

If you take a look at the documentation that was installed with XNA Game Studio Express, there is an example of how to translate the matrix of the model.