shade29450

Is there an easy way of identificing d3d resources which has not been released properly

I have an abundance of resources an often I will have to back track in my code manually to find the spot which might be cause to crash, ex during during device reset. But it would be much easier if there was a possibility to see which resources where created on the hardware and which was not released properly

Any advice


Re: Game Technologies: Graphics Identification of unreleased resources

windozer_

Shade,

Have you tried using PIX This can list all the objects in a sample run of your game as well as calls per frame. Thanks.

Cale





Re: Game Technologies: Graphics Identification of unreleased resources

shade

Yeah, I have looked into the PIX option which does give a nice overview.
Thanks for the tip.