KissPsycho

hi all,
Basically am a entry level game programmer now i had started my path on tool development,

presently i am developing a software like motion editor for that i need to write code for the basic setup

so i want to know is there any article of tutorial for creating the basic setup using MFC + directx.
ie multiple viewport (you know what a editor needs)

please help...
KissPsycho


Re: Game Technologies: DirectX 101 3d tools using mfc+Directx

C Senthil Kumar

Since you say you are an entry level game programmer, I assume you haven't started doing anything major yet with tools programming.

I don't know how familiar you are with VC# .Net or MFC but, my advice would be to use VC# .Net with Managed DirectX. In my view, it is the best set of tools available for amateur game tools developer.

You can have multiple viewports by simply having multiple devices encapsulated along with other related stuff in a class and rendering to different targets say... a picture box for each viewport.






Re: Game Technologies: DirectX 101 3d tools using mfc+Directx

KissPsycho

thanks senthil,
but for the past week i have been trying to implement the
multiple viewport using splitters with d3d its kinda difficult,

i am particular about the VC++ is because later on after creating the basic setup, i have to integrate the some library which is written in VC++ only.

if you can please help me to select the proper solution for this




Re: Game Technologies: DirectX 101 3d tools using mfc+Directx

KissPsycho

ok senthil, tell me where can i get the resource for managed directx,
any site for tutorials ,articles or books etc.





Re: Game Technologies: DirectX 101 3d tools using mfc+Directx

C Senthil Kumar

If you are sure you want to use MFC with VC++, then I don't think managed directx is going to be of any help to you.

Managed directx can only be used by managed applications.. written in VB.net, VC#.net VC++.net etc..., I remember reading about using managed stuff in native C++ but I don't know how or whether it is possible in the first place. It doesn't matter now.

With native VC++, you can use native calls to DirectX. The best resource (in my view) for learning native DirectX is the DirectX SDK. You can download the latest SDK from http://msdn.microsoft.com/directx/sdk. Once you have downloaded it, take a look at the tutorials and samples. That combined with the SDK documentation and this forum is almost everything you need to develop decent games/tools using DirectX.

Every recent SDK release comes with documentation, samples and tutorials for both Native and Managed DirectX.

Good luck!






Re: Game Technologies: DirectX 101 3d tools using mfc+Directx

KissPsycho

thanks senthil, i had already downloaded the directx sdk, i will go through it and let you know my progress in future,

are you from tamil nadu




Re: Game Technologies: DirectX 101 3d tools using mfc+Directx

C Senthil Kumar

Yes! Chennai, Tamil Nadu. How did you guess Did you look up in my profile or something

Anyway... have fun with game programming.






Re: Game Technologies: DirectX 101 3d tools using mfc+Directx

KissPsycho

thats great me too from chennai, are you a game programmer, which company
its nice to hear that gaming peoples here around chennai.








Re: Game Technologies: DirectX 101 3d tools using mfc+Directx

C Senthil Kumar

I am not working. I am still in college - B.E. 3rd Year.

I think we should be discussing these stuff in private - senthil.uac@gmail.com