redneon

I've been developing games for a few years now but I've always been aware that my maths skills are less than I would like. So, I'm wanting to buy a mathematics for game programmers book and was wondering if anyone could recommend a decent one

I'm not a maths whizz by any means. In fact, I used to have a fair bit of trouble with maths at school so I'm not looking for anything too hardcore. Just something to start with :)



Re: XNA Game Studio Express Mathematics for Game Programmers Book

cronholio

I like this one for it's practical examples

Math Primer

And this one which is a bit more concise, handy for reference

Mathematics for Computer Graphics

Neither of these books are hardcore. They are written for  reasonably intellignet  human beings  who have a casual interest in very specific mathematics for game development or computer graphics. You should be able to get all or at least most everything you need out of these books without causing yourself a migrane.






Re: XNA Game Studio Express Mathematics for Game Programmers Book

omniGames

Personally, I prefer http://mathworld.wolfram.com since it's free and covers almost ANYTHING you will ever encounter for game math. Of course, a book is much more portable but MathWorld has it all!



Re: XNA Game Studio Express Mathematics for Game Programmers Book

cronholio

Mathworld is a great resource, but it's no help in actually learning what you need to know for game development. These books cover relevant topics and at minimum explain how these maths are applicable to games and graphics, often times demonstrating with an implementation. Mathworld is fairly useless unless you have a good idea what it is you are looking for and can figure out how a relevant topic can be applied practically.

 

Some other books worth reading...

This book cover a bunch of game related mathematics in it's introductory chapters, and it's a great book to boot.

Game AI

This book, has a very clearly written chapter on mathematics, and is extremely useful if you want to program your own shaders. It's for Renderman, the renderer almost all major film studios use, but still translates in a fairly direct way to HLSL, GLSL and Cg.

Advanced Renderman





Re: XNA Game Studio Express Mathematics for Game Programmers Book

redneon

Brilliant. Thanks a lot guys. Books are on their way :)