Is there a place I can go to understand what is and what isn't included in an .x file I read that an .x file can include effects right in the file. Is that true Where this all causes a problem is in knowing how to write my shaders and in setting parameters within the XNA framework. What vertex format will be passed in Is this something that I can get from the meshes in the .x file Is there something in XNA thatdeals with this I've found plenty of information on how it all works when you explicitly define the vertices, indices, and vertex declaration. But what if you're just loading models from an .x file
I guess what it boils down to is that I'm not sure of the best way to connect models in XNA with effects in XNA. I'm not looking for the lazy way out. :) I would really like to understand how this works. Books, articles, blogs...any and all of the above is much appreciated!