I have rendered my model and now wish to apply a bump map to it. Although i have no idea where to start and google has not been helping :-/
I am using C#
-Prey
Game Technologies: DirectX 101
http://www.mdxinfo.com/tutorials/normalmapping.php
These days normal maps are better used than bump maps - the difference is subtle but will help your google searches. Also I find that searching for managed directx rather than c# gives much more specific hits.
In addition the more advanced you get the more likely you will have to use C++ samples - its not that hard to read usually and there are good samples in the DIrectX SDK
Sorry no I don't. In fact I'm having a hard time imagining how a bump/normal map can be in P8 format. P8 is indexing into a 256 color map meaning you could only have 256 possible normal.bump vecotrs which seems wrong somehow.
Where are these bump maps coming from.