waruwaru

Here is a tech demo of something I've been working on. Demonstrating a simple Xbox 360 XNA project pulling data from an unexpected source. Hope you enjoy it.

http://waru360.codesan.com/2007/02/quick-tech-demo.html




Re: XNA Game Studio Express Short tech demo

Jim Perry

Interesting. So when can we expect the emulator for Wii Sports




Re: XNA Game Studio Express Short tech demo

Michael Ziggy Morton

How in the heck did you get access to the wiimote device memory on the 360 in XNA

I've been able to write a driver for the wiimote but I had to use C++/CLR and C# so its only windows compatible.

Share the wealth man!

Ziggy

www.ziggyware.com






Re: XNA Game Studio Express Short tech demo

waruwaru

Bah, you guys are making me reveal the secret sauce already

But since Ziggy asked, I have to reveal part of my secret recipe, because I am using Ziggy's wii-mote code. The trick is getting data into the xbox, and like any problems in software engineering, it can be solved with another level indirection...

The polling of wiimote from X360 is really slow, so this is more of a novelty and it will never be really usable in a real game (unless it's a place where user expects some latency). I will release the source after I clean it up a bit and get the next demo going.






Re: XNA Game Studio Express Short tech demo

Michael Ziggy Morton

Awesome!

I'm glad you've found a good use to my source :) I can't wait to see how you got this to work on the 360 :)






Re: XNA Game Studio Express Short tech demo

kcchesnut

my guess would be that you have some sort of controller (possibly a PC) intercepting the wiimote commands, and then that is sending the appropriate 360 controller command

at least i hope that's what it is ... because i need a programmatic way to send controller commands from a PC :)

can't wait to see!

Thanks, casey