Hi all-
This 3rd series of XNA Tutorials was already online this weekend, I checked once more to make sure all code on the site compiles without errors.
This 3rd series was written to be a introduction to HLSL, starting from zero, and consists of 18 chapters. The first chapter actually shows no code, it only positions HLSL in the big picture. For this series, I've chosen to create a scene shadowed by the Shadow Map algorithm to introduce the various concepts of HLSL.
As you can see in the outline of this series, we start with basic chapters, which increase in difficulty throughout the series:
Next to those HLSL-specific chapters, the 3rd series also introduces a more 'general' XNA concept: the triangle strip . Also, concepts that were seen in the previous chapters, such as texture mirroring, are expanded upon.
Next to the series, I have started another section: the ShortTuts. This section will contain some general usefulness. Currently online:
Since the 3 series have been completely ported to XNA, I have created a new layout for my site, and XNA finally is the primary contents of my site. Also, the forum is pretty healthy, with around 20 posts per day. These are of course mostly about beginners problems, but I pass the difficult problems on to this forum ;)
As always, comments are welcome.