Hi,
in general it looks like there are the same DXT texture compression formats as for DX9. I assume those compression formats do not work with the new
DXGI_FORMAT_R9G9B9E5_SHAREDEXP & DXGI_FORMAT_R11G11B10_FLOAT
formats
In real-life (TM) I always have to store texture data in DXT compressed formats ... if I want to opt for a better color quality in compressed formats, nothing seems to have changed between DX9 and DX10 ... is that correct
Thanks in advance,
- Wolf