darkcypher543

Sorry if this has been asked before. I was unable to find anything related to it when I searched.

In future releases, do you plan on supporting the on-screen keyboard with the Xbox 360 I know there is a component for it, but I would be more comfortable with using the real thing.

Also, are there any plans to support the other processor cores I read somewhere that only the first is used and the others just sit there and do nothing. It seems to me that it would be very useful to split, for example, physics into a separate core.

Again, sorry if I'm reiterating past questions.


Re: XNA Framework On-screen Xbox 360 Keyboard?

Jim Perry

 darkcypher543 wrote:
Sorry if this has been asked before. I was unable to find anything related to it when I searched.

In future releases, do you plan on supporting the on-screen keyboard with the Xbox 360 I know there is a component for it, but I would be more comfortable with using the real thing.

What do you mean "the real thing" Just because it's built in doesn't mean you can't use something else that's just as good. I doubt we'll have access to it any time soon so go with the component that's out there.

 darkcypher543 wrote:
Also, are there any plans to support the other processor cores I read somewhere that only the first is used and the others just sit there and do nothing. It seems to me that it would be very useful to split, for example, physics into a separate core.

Check these links:

http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=1017341&SiteID=1
http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=941760&SiteID=1
http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=657712&SiteID=1






Re: XNA Framework On-screen Xbox 360 Keyboard?

Mateusz www.Kierepka.pl

Yes - it would be nice if there will be more support for built in functions in Xbox 360. As far as I know in Xbox 1.0 main system was some kind of Xbox operating system based on NT kernel. I hear that in 360 is (almost) this same system with different drivers.

So probably there is possibility to run some kernel functions like keyboard etc When I will buy Xbox 360 I will check this ;)






Re: XNA Framework On-screen Xbox 360 Keyboard?

darkcypher543

Jim Perry:

It's not that I don't think the component is good, it's just that it only supports some resolutions and doesn't look exactly like the 360's. That's what I meant about the "real thing". But, thank you for the answer and the links.

Mateusz www.Kierepka.pl:

The on-screen keyboard isn't a kernel function. The kernel is designed to interact with hardware and translate interrupts from the operating system and its applications. The on-screen keyboard is built into the dashboard. I think what you were talking about is the actual hardware keyboard, which is already accessible. Thanks for the reply, though.




Re: XNA Framework On-screen Xbox 360 Keyboard?

Mateusz www.Kierepka.pl

Yes you have right 每 components are just not so good solution as native functions from dashboard. But maybe accessing dashboard thru API functions from XNA will be possible (this same way as on "normal" NT system or PocketPC/WindowsCE) Technically this is possible and I think there should be update to XNA and Dashboard.






Re: XNA Framework On-screen Xbox 360 Keyboard?

Jim Perry

Mateusz www.Kierepka.pl wrote:
Yes you have right 每 components are just not so good solution as native functions from dashboard.

Why not At least in this case it looks to be just as good.






Re: XNA Framework On-screen Xbox 360 Keyboard?

Mateusz www.Kierepka.pl

 Jim Perry wrote:

Why not At least in this case it looks to be just as good.

But this same - why not use existing good working solution from dashboard I sow 2-3 different components for data input, and probably there will be more - but why :)
In windows there are this same windows controls for data input 每 you can choose standard component or you can write own. In XNA now you can only create own (or use someone else component).
Maybe we are now in XNA in this same ※time§ where Turbo Pascal for DOS was few years ago, where you need to draw all controls yourself (it was not so bad 每 but again why ). ;)

Maybe Microsoft should make some standard components for XNA which will be ※this same§ as components in dashboard In Windows Forms/ASP.NET/CompactFramework we have standard controls and we should have this same in XNA ;)

I think it is better to have choice to choose: standard components or custom.






Re: XNA Framework On-screen Xbox 360 Keyboard?

Jim Perry

Mateusz www.Kierepka.pl wrote:
Jim Perry wrote:

Why not At least in this case it looks to be just as good.

But this same - why not use existing good working solution from dashboard

Because that option doesn't exist

Mateusz www.Kierepka.pl wrote:
I sow 2-3 different components for data input, and probably there will be more - but why :)
In windows there are this same windows controls for data input 每 you can choose standard component or you can write own. In XNA now you can only create own (or use someone else component).
Maybe we are now in XNA in this same ※time§ where Turbo Pascal for DOS was few years ago, where you need to draw all controls yourself (it was not so bad 每 but again why ). ;)

Maybe Microsoft should make some standard components for XNA which will be ※this same§ as components in dashboard In Windows Forms/ASP.NET/CompactFramework we have standard controls and we should have this same in XNA ;)

I think it is better to have choice to choose: standard components or custom.

I agree. But there's a lot more to it on the 360. MS can't just allow everyone access to all the guts of Live/the GUI. Also, the initial version of GSE was a "get your feet wet" kind of thing. They wanted to get it out there so people could start working with it. If they had waited until everything was in it that everyone wants it would probably be a couple of years.

As MS has said they're aware of what the community wants and are working on it, I'm happy to keep plugging away with GSE as it is. Now if they'd just update the Dream-Build-Play site so we know what to expect!