redshock

I was a heavy critic of managed games and performance but I'm finding less to argue about these days and finally made the switch. This is not mine but it's a video clip of one of Halo's multiplayer maps that I found on YouTube. The textures are a bit blurry but I doubt the art is the concern right now. It just proves Halo is within reach with C# :) I think that is quite awesome and worth sharing. Enjoy...

http://youtube.com/watch v=PjAyMZkMckA



Re: XNA Game Studio Express Some Halo-like video clip I found...

JLarkin

That was definitely worth sharing. Thanks for the link!




Re: XNA Game Studio Express Some Halo-like video clip I found...

OasisGames

That's my video : )
I'm working on adding collision with the level right now.

EDIT:
Oh yeah, and if you're wondering, the game runs at ~60 FPS, but my video recorder slowed it to less than 15 (sometimes 8-9)
EDIT (again):
I just uploaded the collision test video. It was recorded at a gouge-your-eyes-out 7 frames per second, it should be up on YouTube soon, so here's the link:
http://www.youtube.com/watch v=tmTJNuJiiK4




Re: XNA Game Studio Express Some Halo-like video clip I found...

redshock

Well done again! Keep uploading those videos. Are there any tips on keeping performance around ~60 FPS



Re: XNA Game Studio Express Some Halo-like video clip I found...

FlatSurfSucks

Thats sick! Have you or are you planning on making the source available Did you write an importer to read the data files or did you recreate the maps/models Either way, amazing!



Re: XNA Game Studio Express Some Halo-like video clip I found...

Roguebot

I'm assuming he imported the models in from Halo Custom Edition into 3ds Max then exported them as .x or .fbx files. I wanna know if the collision is per polygon or what




Re: XNA Game Studio Express Some Halo-like video clip I found...

OasisGames

Roguebot wrote:
I'm assuming he imported the models in from Halo Custom Edition into 3ds Max then exported them as .x or .fbx files. I wanna know if the collision is per polygon or what

The collision is per polygon and based on the bounding sphere of the banshee (for now, I'll be using each sphere from the physics models later, but not until I've divided up my collision model into regions)




Re: XNA Game Studio Express Some Halo-like video clip I found...

OasisGames

I probably shouldn't be double-posting, but, new video:
http://youtube.com/watch v=7cBaTcd3BkA

EDIT:
By the way, you may want to turn your speakers up for that one, the sounds are fairly quiet.




Re: XNA Game Studio Express Some Halo-like video clip I found...

redshock

Very slick. Thanks for sharing!